@ -131,13 +131,17 @@ public class SimulateBootyCmd extends AbstractDevCmd {
				@@ -131,13 +131,17 @@ public class SimulateBootyCmd extends AbstractDevCmd {
					 
			
		
	
		
			
				
					        output  + =  "Mob BootySet: "  +  mob . bootySet  +  newline ;   
			
		
	
		
			
				
					        output  + =  "Tables Rolled On: "  +  newline ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        for  ( BootySetEntry  entry  :  NPCManager . _bootySetMap . get ( mob . getMobBase ( ) . bootySet ) )   
			
		
	
		
			
				
					        boolean  hotZoneRan  =  false ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        for  ( BootySetEntry  entry  :  NPCManager . _bootySetMap . get ( mob . getMobBase ( ) . bootySet ) )  {   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            output  + =  "NORMAL TABLE ["  +  entry . bootyType  +  "] "  +  entry . lootTable  +  ": "  +  entry . dropChance  *  LootManager . NORMAL_DROP_RATE  +  newline ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if  ( ZoneManager . inHotZone ( mob . getLoc ( ) ) )   
			
		
	
		
			
				
					            for  ( BootySetEntry  entry  :  NPCManager . _bootySetMap . get ( mob . getMobBase ( ) . bootySet ) )   
			
		
	
		
			
				
					                if  ( LootManager . generalItemTables . containsKey ( entry . lootTable  +  1 )  = =  true )   
			
		
	
		
			
				
					                    output  + =  "HOTZONE TABLE ["  +  entry . bootyType  +  "] "  +  ( entry . lootTable  +  1 )  +  ": "  +  entry . dropChance  *  LootManager . HOTZONE_DROP_RATE  +  newline ;   
			
		
	
		
			
				
					            if  ( hotZoneRan  = =  false  & &  ZoneManager . inHotZone ( mob . getLoc ( ) )  & &  LootManager . generalItemTables . containsKey ( entry . lootTable  +  1 ) )  {   
			
		
	
		
			
				
					                output  + =  "HOTZONE TABLE ["  +  entry . bootyType  +  "] "  +  ( entry . lootTable  +  1 )  +  ": "  +  entry . dropChance  *  LootManager . HOTZONE_DROP_RATE  +  newline ;   
			
		
	
		
			
				
					                hotZoneRan  =  true ;   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        output  + =  "GLASS DROPS: "  +  GlassItems . size ( )  +  newline ;   
			
		
	
		
			
				
					        output  + =  "RUNE DROPS: "  +  Runes . size ( )  +  newline ;