replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
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@@ -12,7 +12,6 @@ package engine.objects;
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import engine.Enum;
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import engine.Enum.*;
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import engine.InterestManagement.WorldGrid;
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import engine.ai.MobileFSM.STATE;
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import engine.exception.SerializationException;
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import engine.gameManager.*;
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import engine.job.JobContainer;
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@@ -790,7 +789,6 @@ public class NPC extends AbstractCharacter {
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for (Mob toRemove : this.siegeMinionMap.keySet()) {
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toRemove.state = STATE.Disabled;
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try {
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toRemove.clearEffects();
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@@ -1461,7 +1459,6 @@ public class NPC extends AbstractCharacter {
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mob.setSpawnTime(10);
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mob.setNpcOwner(this);
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mob.state = STATE.Awake;
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mob.region = AbstractWorldObject.GetRegionByWorldObject(mob);
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return mob;
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}
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