replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
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@@ -125,7 +125,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
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if (this.effectID.equals("TAUNT")){
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if (awo != null && awo.getObjectType() == GameObjectType.Mob){
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MobileFSM.setAggro((Mob)awo,source.getObjectUUID());
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((Mob) awo).setCombatTarget(source);
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ChatSystemMsg msg = ChatManager.CombatInfo(source, awo);
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DispatchMessage.sendToAllInRange(source, msg);
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}
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@@ -252,7 +252,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
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if (this.effectID.equals("TAUNT")){
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if (awo != null && awo.getObjectType() == GameObjectType.Mob){
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MobileFSM.setAggro((Mob)awo,source.getObjectUUID());
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((Mob) awo).setCombatTarget(source);
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ChatSystemMsg msg = ChatManager.CombatInfo(source, awo);
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DispatchMessage.sendToAllInRange(source, msg);
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}
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@@ -10,7 +10,6 @@
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package engine.powers.poweractions;
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import engine.Enum.GameObjectType;
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import engine.ai.MobileFSM.STATE;
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import engine.math.Vector3fImmutable;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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@@ -32,7 +31,6 @@ public class ClearAggroPowerAction extends AbstractPowerAction {
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (awo != null && awo.getObjectType() == GameObjectType.Mob){
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((Mob)awo).setNoAggro(true);
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((Mob)awo).state = STATE.Patrol;
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}
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@@ -10,11 +10,9 @@
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package engine.powers.poweractions;
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import engine.Enum.GameObjectType;
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import engine.ai.MobileFSM.STATE;
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import engine.math.Vector3fImmutable;
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import engine.objects.AbstractCharacter;
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import engine.objects.AbstractWorldObject;
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import engine.objects.Mob;
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import engine.powers.ActionsBase;
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import engine.powers.PowersBase;
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@@ -31,7 +29,6 @@ public class ClearNearbyAggroPowerAction extends AbstractPowerAction {
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (source.getObjectType() == GameObjectType.Mob){
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((Mob)source).state = STATE.Patrol;
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}
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}
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@@ -11,7 +11,6 @@ package engine.powers.poweractions;
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import engine.Enum;
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import engine.InterestManagement.WorldGrid;
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import engine.ai.MobileFSM.STATE;
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import engine.gameManager.DbManager;
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import engine.gameManager.NPCManager;
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import engine.gameManager.ZoneManager;
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@@ -82,7 +81,6 @@ public class CreateMobPowerAction extends AbstractPowerAction {
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if(currentPet!= null && !currentPet.isNecroPet() && !currentPet.isSiege()) {
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DbManager.removeFromCache(currentPet);
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WorldGrid.RemoveWorldObject(currentPet);
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currentPet.state = STATE.Disabled;
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currentPet.setCombatTarget(null);
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if (currentPet.getParentZone() != null)
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@@ -116,7 +114,6 @@ public class CreateMobPowerAction extends AbstractPowerAction {
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if(!currentPet.isNecroPet() && !currentPet.isSiege()) {
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DbManager.removeFromCache(currentPet);
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currentPet.setCombatTarget(null);
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currentPet.state = STATE.Disabled;
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currentPet.setOwner(null);
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WorldGrid.RemoveWorldObject(currentPet);
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@@ -41,7 +41,8 @@ public class MobRecallPowerAction extends AbstractPowerAction {
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MovementManager.translocate(awoac,awoac.getBindLoc(), null);
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if (awoac.getObjectType() == GameObjectType.Mob){
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MobileFSM.setAwake((Mob)awoac,true);
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//MobileFSM.setAwake((Mob)awoac,true);
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((Mob)awoac).setCombatTarget(null);
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}
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@@ -67,7 +67,7 @@ public class RecallPowerAction extends AbstractPowerAction {
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awoac.setBindLoc(MBServerStatics.startX, MBServerStatics.startY, MBServerStatics.startZ);
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awoac.teleport(awoac.getBindLoc());
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if (awoac.getObjectType() == GameObjectType.Mob){
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MobileFSM.setAwake((Mob)awoac,true);
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((Mob)awoac).setCombatTarget(null);
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if (awoac.isAlive())
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WorldGrid.updateObject(awoac);
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}
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