always allow parry on saetor
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@@ -4432,7 +4432,7 @@ public class PlayerCharacter extends AbstractCharacter {
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//set parry if fighter or thief and no invalid weapon found
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this.bonuses.setBool(ModType.Parry, SourceType.None, false);
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if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500)
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|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520))
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|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520) || this.getRaceID() == 1999)
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if (wbMain == null || wbMain.getRange() < MBServerStatics.RANGED_WEAPON_RANGE)
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if (wbOff == null || wbOff.getRange() < MBServerStatics.RANGED_WEAPON_RANGE)
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this.bonuses.setBool(ModType.Parry, SourceType.None, true);
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@@ -4704,7 +4704,7 @@ public class PlayerCharacter extends AbstractCharacter {
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ModType modType = ModType.GetModType(type);
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// must be allowed to use this passive
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if (!this.bonuses.getBool(modType, SourceType.None) && (this.getRaceID() != 1999 && !modType.equals(ModType.Parry)))
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if (!this.bonuses.getBool(modType, SourceType.None))
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return 0f;
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// must not be stunned
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