Zerg multiplier reduction method

This commit is contained in:
2024-03-01 19:15:27 -06:00
parent 6a4e0e32cc
commit 9b555c0259
7 changed files with 45 additions and 21 deletions
+2 -2
View File
@@ -811,8 +811,8 @@ public enum CombatManager {
damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists);
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
damage *= ((PlayerCharacter)ac).ZergMultiplier;
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter) && target.getObjectType().equals(GameObjectType.PlayerCharacter)){
damage *= ZergManager.getReducedZergMultiplier((PlayerCharacter)ac,(PlayerCharacter)target);
}
float d = 0f;
+21 -3
View File
@@ -41,7 +41,6 @@ public class ZergManager {
else
return multiplier;
}
public static float getMultiplier10Man(int count, PlayerCharacter pc){
float multiplier = 1.0f;
if(count <=4)
@@ -99,7 +98,6 @@ public class ZergManager {
else
return multiplier;
}
public static float getMultiplier20Man(int count, PlayerCharacter pc){
float multiplier = 1.0f;
if(count < 10){
@@ -177,7 +175,6 @@ public class ZergManager {
else
return multiplier;
}
public static int getBaneCapSize(Guild defender){
int treesInNation = defender.getNation().getSubGuildList().size() + 1;
int capSize;
@@ -233,4 +230,25 @@ public class ZergManager {
else
return multiplier;
}
public static float getReducedZergMultiplier(PlayerCharacter source, PlayerCharacter target){
if(source.ZergMultiplier == 0.0f)
source.ZergMultiplier = 1.0f;
if(target.ZergMultiplier == 0.0f)
target.ZergMultiplier = 1.0f;
if(source.ZergMultiplier > 0 && target.ZergMultiplier > 0){
if(source.ZergMultiplier > target.ZergMultiplier) {
return 1 + (target.ZergMultiplier - source.ZergMultiplier);
} else{
return 1.0f;
}
}else if(source.ZergMultiplier < 0 && target.ZergMultiplier > 0){
return source.ZergMultiplier;
} else if(source.ZergMultiplier < 0 && target.ZergMultiplier < 0){
return source.ZergMultiplier;
} else if(source.ZergMultiplier > 0 && target.ZergMultiplier < 0){
return source.ZergMultiplier;
}
return 1.0f;
}
}
+9 -9
View File
@@ -107,16 +107,16 @@ public class Mine extends AbstractGameObject {
this.production = Resource.valueOf(rs.getString("mine_resource"));
this.lastClaimer = null;
int capRoll = ThreadLocalRandom.current().nextInt(0,101);
if(capRoll >= 0 && capRoll <= 33){
//int capRoll = ThreadLocalRandom.current().nextInt(0,101);
//if(capRoll >= 0 && capRoll <= 33){
this.capSize = 5;
}
if(capRoll >= 34 && capRoll <= 66){
this.capSize = 10;
}
if(capRoll >= 67 && capRoll <= 100){
this.capSize = 20;
}
//}
//if(capRoll >= 34 && capRoll <= 66){
// this.capSize = 10;
//}
//if(capRoll >= 67 && capRoll <= 100){
// this.capSize = 20;
//}
Building mineTower = BuildingManager.getBuilding(this.buildingID);
mineTower.setMaxHitPoints(5000 * this.capSize);
mineTower.setCurrentHitPoints((float)5000 * this.capSize);
@@ -14,6 +14,7 @@ import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.gameManager.ChatManager;
import engine.gameManager.ZergManager;
import engine.jobs.AbstractEffectJob;
import engine.jobs.DamageOverTimeJob;
import engine.net.AbstractNetMsg;
@@ -176,8 +177,8 @@ public class HealthEffectModifier extends AbstractEffectModifier {
if (!ac.isAlive())
return;
if(source.getObjectType().equals(GameObjectType.PlayerCharacter)){
modAmount *= ((PlayerCharacter)source).ZergMultiplier;
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter) && ac.combatTarget.getObjectType().equals(GameObjectType.PlayerCharacter)){
modAmount *= ZergManager.getReducedZergMultiplier((PlayerCharacter)ac,(PlayerCharacter)ac.combatTarget);
}
int powerID = 0, effectID = 0;
@@ -14,6 +14,7 @@ import engine.Enum.DamageType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.gameManager.ChatManager;
import engine.gameManager.ZergManager;
import engine.jobs.AbstractEffectJob;
import engine.jobs.DamageOverTimeJob;
import engine.net.DispatchMessage;
@@ -157,8 +158,8 @@ public class ManaEffectModifier extends AbstractEffectModifier {
skipImmune = true;
}
}
if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
modAmount *= ((PlayerCharacter)source).ZergMultiplier;
if(ac.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && ac.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
modAmount *= ZergManager.getReducedZergMultiplier((PlayerCharacter)ac,(PlayerCharacter)ac.combatTarget);
}
PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
@@ -14,6 +14,7 @@ import engine.Enum.DamageType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.gameManager.ChatManager;
import engine.gameManager.ZergManager;
import engine.jobs.AbstractEffectJob;
import engine.jobs.DamageOverTimeJob;
import engine.net.DispatchMessage;
@@ -153,8 +154,8 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
skipImmune = true;
}
}
if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
modAmount *= ((PlayerCharacter)source).ZergMultiplier;
if(ac.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && ac.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
modAmount *= ZergManager.getReducedZergMultiplier((PlayerCharacter)ac,(PlayerCharacter)ac.combatTarget);
}
PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
@@ -14,6 +14,7 @@ import engine.Enum.DamageType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.gameManager.ChatManager;
import engine.gameManager.ZergManager;
import engine.math.Vector3fImmutable;
import engine.net.AbstractNetMsg;
import engine.net.DispatchMessage;
@@ -213,7 +214,9 @@ public class TransferStatPowerAction extends AbstractPowerAction {
// put it back between min and max
damage += min;
damage *= ((PlayerCharacter) source).ZergMultiplier;
if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && source.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
damage *= ZergManager.getReducedZergMultiplier((PlayerCharacter)source,(PlayerCharacter)source.combatTarget);
}
}
// Apply any power effect modifiers (such as stances)