guards get Mob.guardedCity assigned to
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@@ -1989,6 +1989,7 @@ public class Mob extends AbstractIntelligenceAgent {
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else {
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this.BehaviourType = MobBehaviourType.GuardCaptain;
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this.spawnTime = 900;
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this.guardedCity = ZoneManager.getCityAtLocation(this.bindLoc);
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}
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this.deathTime = 0;
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