Browse Source

ZergMultiplier scales correctly

lakebane-jobs
FatBoy-DOTC 21 hours ago
parent
commit
9b7bcdc043
  1. 16
      src/engine/gameManager/CombatManager.java
  2. 2
      src/engine/gameManager/PowersManager.java
  3. 2
      src/engine/mobileAI/MobAI.java
  4. 8
      src/engine/mobileAI/utilities/CombatUtilities.java
  5. 2
      src/engine/objects/AbstractIntelligenceAgent.java
  6. 2
      src/engine/objects/CharacterSkill.java
  7. 30
      src/engine/objects/Mob.java
  8. 11
      src/engine/objects/PlayerBonuses.java
  9. 32
      src/engine/objects/PlayerCharacter.java
  10. 8
      src/engine/objects/PlayerCombatStats.java
  11. 4
      src/engine/objects/Resists.java
  12. 11
      src/engine/powers/effectmodifiers/HealthEffectModifier.java
  13. 11
      src/engine/powers/effectmodifiers/ManaEffectModifier.java
  14. 11
      src/engine/powers/effectmodifiers/StaminaEffectModifier.java
  15. 10
      src/engine/powers/poweractions/TransferStatPowerAction.java

16
src/engine/gameManager/CombatManager.java

@ -505,8 +505,8 @@ public enum CombatManager {
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None)); wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None, null) != 0f) //add effects speed bonus if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None, null)); wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (wepSpeed < 10) if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects. wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
@ -599,9 +599,9 @@ public enum CombatManager {
//Dont think we need to do this anymore. //Dont think we need to do this anymore.
if (tarIsRat) if (tarIsRat)
if (ac.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat, null) != 0) { //strip away current % dmg buffs then add with rat % if (ac.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat) != 0) { //strip away current % dmg buffs then add with rat %
float percent = 1 + ac.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat, null); float percent = 1 + ac.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat);
minDamage *= percent; minDamage *= percent;
maxDamage *= percent; maxDamage *= percent;
@ -1130,9 +1130,9 @@ public enum CombatManager {
if (eff.getPower() != null && (eff.getPower().getToken() == 429506943 || eff.getPower().getToken() == 429408639 || eff.getPower().getToken() == 429513599 || eff.getPower().getToken() == 429415295)) if (eff.getPower() != null && (eff.getPower().getToken() == 429506943 || eff.getPower().getToken() == 429408639 || eff.getPower().getToken() == 429513599 || eff.getPower().getToken() == 429415295))
swingAnimation = 0; swingAnimation = 0;
// if(source != null && source.getObjectType().equals(GameObjectType.PlayerCharacter)){ if(source != null && source.getObjectType().equals(GameObjectType.PlayerCharacter)){
// damage *= ((PlayerCharacter)source).ZergMultiplier; damage *= ((PlayerCharacter)source).ZergMultiplier;
//} // Health modifications are modified by the ZergMechanic } // Health modifications are modified by the ZergMechanic
TargetedActionMsg cmm = new TargetedActionMsg(source, target, damage, swingAnimation); TargetedActionMsg cmm = new TargetedActionMsg(source, target, damage, swingAnimation);
DispatchMessage.sendToAllInRange(target, cmm); DispatchMessage.sendToAllInRange(target, cmm);
@ -1295,7 +1295,7 @@ public enum CombatManager {
return 0f; return 0f;
if (bonus != null) if (bonus != null)
rangeMod += bonus.getFloatPercentAll(ModType.WeaponRange, SourceType.None, null); rangeMod += bonus.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
return weapon.getRange() * rangeMod; return weapon.getRange() * rangeMod;
} }

2
src/engine/gameManager/PowersManager.java

@ -564,7 +564,7 @@ public enum PowersManager {
cost = 0; cost = 0;
if (bonus != null) if (bonus != null)
cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.None, null)); cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.None));
if (playerCharacter.getAltitude() > 0) if (playerCharacter.getAltitude() > 0)
cost *= 1.5f; cost *= 1.5f;

2
src/engine/mobileAI/MobAI.java

@ -1437,7 +1437,7 @@ public class MobAI {
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000) if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
if (mob.getHealth() < mob.getHealthMax()) { if (mob.getHealth() < mob.getHealthMax()) {
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None, null)) * 0.01f); float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None)) * 0.01f);
mob.setHealth(mob.getHealth() + recoveredHealth); mob.setHealth(mob.getHealth() + recoveredHealth);
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis()); mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());

8
src/engine/mobileAI/utilities/CombatUtilities.java

@ -151,7 +151,7 @@ public class CombatUtilities {
int atr = agent.mobBase.getAtr(); int atr = agent.mobBase.getAtr();
if(agent.getBonuses() != null){ if(agent.getBonuses() != null){
atr += agent.getBonuses().getFloat(ModType.OCV,SourceType.None); atr += agent.getBonuses().getFloat(ModType.OCV,SourceType.None);
atr *= 1 + agent.getBonuses().getFloatPercentAll(ModType.OCV,SourceType.None, null); atr *= 1 + agent.getBonuses().getFloatPercentAll(ModType.OCV,SourceType.None);
} }
switch (target.getObjectType()) { switch (target.getObjectType()) {
case PlayerCharacter: case PlayerCharacter:
@ -357,7 +357,7 @@ public class CombatUtilities {
float damage; float damage;
float min = 40; float min = 40;
float max = 60; float max = 60;
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null); float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double minDmg = getMinDmg(agent); double minDmg = getMinDmg(agent);
double maxDmg = getMaxDmg(agent); double maxDmg = getMaxDmg(agent);
dmgMultiplier += agent.getLevel() * 0.1f; dmgMultiplier += agent.getLevel() * 0.1f;
@ -371,7 +371,7 @@ public class CombatUtilities {
ItemBase weapon = agent.getEquip().get(1).getItemBase(); ItemBase weapon = agent.getEquip().get(1).getItemBase();
AbstractWorldObject target = agent.getCombatTarget(); AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null); float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double minDmg = weapon.getMinDamage(); double minDmg = weapon.getMinDamage();
double maxDmg = weapon.getMaxDamage(); double maxDmg = weapon.getMaxDamage();
@ -395,7 +395,7 @@ public class CombatUtilities {
//handle r8 mob damage //handle r8 mob damage
DamageType dt = DamageType.Crush; DamageType dt = DamageType.Crush;
AbstractWorldObject target = agent.getCombatTarget(); AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null); float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double min = agent.getMinDamageHandOne(); double min = agent.getMinDamageHandOne();
double max = agent.getMaxDamageHandOne(); double max = agent.getMaxDamageHandOne();
if (agent.getEquip().get(1) != null) { if (agent.getEquip().get(1) != null) {

2
src/engine/objects/AbstractIntelligenceAgent.java

@ -134,7 +134,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
float ret = MobAIThread.AI_BASE_AGGRO_RANGE; float ret = MobAIThread.AI_BASE_AGGRO_RANGE;
if (this.bonuses != null) if (this.bonuses != null)
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None, null)); ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
return ret; return ret;
} }

2
src/engine/objects/CharacterSkill.java

@ -1127,7 +1127,7 @@ public class CharacterSkill extends AbstractGameObject {
if (CharacterSkill.GetOwner(this).getBonuses() != null) { if (CharacterSkill.GetOwner(this).getBonuses() != null) {
//Multiply any percent bonuses //Multiply any percent bonuses
modAmount *= (1 + CharacterSkill.GetOwner(this).getBonuses().getFloatPercentAll(ModType.Skill, sourceType, null)); modAmount *= (1 + CharacterSkill.GetOwner(this).getBonuses().getFloatPercentAll(ModType.Skill, sourceType));
} }
this.modifiedAmount = (int) (modAmount); this.modifiedAmount = (int) (modAmount);

30
src/engine/objects/Mob.java

@ -1177,11 +1177,11 @@ public class Mob extends AbstractIntelligenceAgent {
// apply dex penalty for armor // apply dex penalty for armor
// modify percent amounts. DO THIS LAST! // modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength, null)); strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity, null)); dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution, null)); conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence, null)); intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit, null)); spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
} else { } else {
// apply dex penalty for armor // apply dex penalty for armor
} }
@ -1200,7 +1200,7 @@ public class Mob extends AbstractIntelligenceAgent {
float bonus = 1; float bonus = 1;
if (this.bonuses != null) if (this.bonuses != null)
// get rune and effect bonuses // get rune and effect bonuses
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None, null)); bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None));
if (this.isPlayerGuard) if (this.isPlayerGuard)
switch (this.mobBase.getLoadID()) { switch (this.mobBase.getLoadID()) {
@ -1568,9 +1568,9 @@ public class Mob extends AbstractIntelligenceAgent {
//apply effects percent modifiers. DO THIS LAST! //apply effects percent modifiers. DO THIS LAST!
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None, null)); h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None, null)); m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None, null)); s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
} }
// Set max health, mana and stamina // Set max health, mana and stamina
@ -1853,9 +1853,9 @@ public class Mob extends AbstractIntelligenceAgent {
int max = (int)this.mobBase.getDamageMax(); int max = (int)this.mobBase.getDamageMax();
int atr = this.mobBase.getAtr(); int atr = this.mobBase.getAtr();
if(this.bonuses != null){ if(this.bonuses != null){
min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null); min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null); max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None, null); atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None);
atr += this.bonuses.getFloat(ModType.OCV,SourceType.None); atr += this.bonuses.getFloat(ModType.OCV,SourceType.None);
} }
this.minDamageHandOne = min; this.minDamageHandOne = min;
@ -1873,9 +1873,9 @@ public class Mob extends AbstractIntelligenceAgent {
int max = (int)this.mobBase.getDamageMax(); int max = (int)this.mobBase.getDamageMax();
int atr = this.mobBase.getAtr(); int atr = this.mobBase.getAtr();
if(this.bonuses != null){ if(this.bonuses != null){
min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null); min *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null); max *= 1 + this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None, null); atr *= 1 + this.bonuses.getFloatPercentAll(ModType.OCV,SourceType.None);
atr += this.bonuses.getFloat(ModType.OCV,SourceType.None); atr += this.bonuses.getFloat(ModType.OCV,SourceType.None);
} }
this.minDamageHandTwo = min; this.minDamageHandTwo = min;

11
src/engine/objects/PlayerBonuses.java

@ -340,7 +340,7 @@ public class PlayerBonuses {
return amount; return amount;
} }
public float getFloatPercentAll(ModType modType, SourceType sourceType, PlayerCharacter pc) { public float getFloatPercentAll(ModType modType, SourceType sourceType) {
float amount = 0; float amount = 0;
for (AbstractEffectModifier mod : this.bonusFloats.keySet()) { for (AbstractEffectModifier mod : this.bonusFloats.keySet()) {
@ -357,15 +357,6 @@ public class PlayerBonuses {
amount += this.bonusFloats.get(mod); amount += this.bonusFloats.get(mod);
} }
if(pc != null) {
if (modType.equals(ModType.PowerDamageModifier) || modType.equals(ModType.MeleeDamageModifier)) {
if(pc.ZergMultiplier == 0.0f){
amount = -1.0f;
}else {
amount -= 1.0f - pc.ZergMultiplier;
}
}
}
return amount; return amount;
} }

32
src/engine/objects/PlayerCharacter.java

@ -3717,11 +3717,11 @@ public class PlayerCharacter extends AbstractCharacter {
dexVal *= this.dexPenalty; dexVal *= this.dexPenalty;
// modify percent amounts. DO THIS LAST! // modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength, null)); strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity, null)); dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution, null)); conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence, null)); intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit, null)); spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
} else } else
// apply dex penalty for armor // apply dex penalty for armor
@ -4182,7 +4182,7 @@ public class PlayerCharacter extends AbstractCharacter {
this.rangeHandTwo = weapon.getItemBase().getRange() * (1 + (this.statStrBase / 600)); this.rangeHandTwo = weapon.getItemBase().getRange() * (1 + (this.statStrBase / 600));
if (this.bonuses != null) { if (this.bonuses != null) {
float range_bonus = 1 + this.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None, null); float range_bonus = 1 + this.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
if (mainHand) if (mainHand)
this.rangeHandOne *= range_bonus; this.rangeHandOne *= range_bonus;
@ -4349,11 +4349,11 @@ public class PlayerCharacter extends AbstractCharacter {
float percentMinDamage = 1; float percentMinDamage = 1;
float percentMaxDamage = 1; float percentMaxDamage = 1;
percentMinDamage += this.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None, null); percentMinDamage += this.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None);
percentMinDamage += this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null); percentMinDamage += this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
percentMaxDamage += this.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None, null); percentMaxDamage += this.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None);
percentMaxDamage += this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None, null); percentMaxDamage += this.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
minDamage *= percentMinDamage; minDamage *= percentMinDamage;
maxDamage *= percentMaxDamage; maxDamage *= percentMaxDamage;
@ -4673,9 +4673,9 @@ public class PlayerCharacter extends AbstractCharacter {
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None); m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None); s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None, null)); h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None, null)); m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None, null)); s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
} }
@ -4757,7 +4757,7 @@ public class PlayerCharacter extends AbstractCharacter {
divisr = 16; divisr = 16;
float blockChance = ((passiveSkill.getModifiedAmount() + blockBonusFromShield) / divisr); float blockChance = ((passiveSkill.getModifiedAmount() + blockBonusFromShield) / divisr);
if(this.bonuses != null) if(this.bonuses != null)
blockChance *= 1 + this.bonuses.getFloatPercentAll(ModType.Block, SourceType.None, null); blockChance *= 1 + this.bonuses.getFloatPercentAll(ModType.Block, SourceType.None);
return blockChance; return blockChance;
case "Parry": case "Parry":
if(!fromCombat) if(!fromCombat)
@ -4781,7 +4781,7 @@ public class PlayerCharacter extends AbstractCharacter {
float parryChance =((passiveSkill.getModifiedAmount() + parryBonus) / 4); float parryChance =((passiveSkill.getModifiedAmount() + parryBonus) / 4);
if(this.bonuses != null) if(this.bonuses != null)
parryChance *= 1 + this.bonuses.getFloatPercentAll(ModType.Parry, SourceType.None, null); parryChance *= 1 + this.bonuses.getFloatPercentAll(ModType.Parry, SourceType.None);
return parryChance; return parryChance;
@ -4797,7 +4797,7 @@ public class PlayerCharacter extends AbstractCharacter {
float dodgeChance = ((passiveSkill.getModifiedAmount()) / divisor); float dodgeChance = ((passiveSkill.getModifiedAmount()) / divisor);
if(this.bonuses != null) if(this.bonuses != null)
dodgeChance *= 1 + this.bonuses.getFloatPercentAll(ModType.Dodge, SourceType.None, null); dodgeChance *= 1 + this.bonuses.getFloatPercentAll(ModType.Dodge, SourceType.None);
return dodgeChance; return dodgeChance;
default: default:

8
src/engine/objects/PlayerCombatStats.java

@ -505,7 +505,7 @@ public class PlayerCombatStats {
); );
if(this.owner.bonuses != null){ if(this.owner.bonuses != null){
minDMG += this.owner.bonuses.getFloat(Enum.ModType.MinDamage, Enum.SourceType.None); minDMG += this.owner.bonuses.getFloat(Enum.ModType.MinDamage, Enum.SourceType.None);
minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None, this.owner); minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
} }
if(this.owner.charItemManager != null){ if(this.owner.charItemManager != null){
@ -585,7 +585,7 @@ public class PlayerCombatStats {
if(this.owner.bonuses != null){ if(this.owner.bonuses != null){
maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None); maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None);
maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None, this.owner); maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
} }
if(this.owner.charItemManager != null){ if(this.owner.charItemManager != null){
@ -676,7 +676,7 @@ public class PlayerCombatStats {
} }
} }
float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None, null);//1.0f; float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
bonusValues -= stanceValue + delayExtra; // take away stance modifier from alacrity bonus values bonusValues -= stanceValue + delayExtra; // take away stance modifier from alacrity bonus values
speed *= 1 + stanceValue; // apply stance bonus speed *= 1 + stanceValue; // apply stance bonus
speed *= bonusValues; // apply alacrity bonuses without stance mod speed *= bonusValues; // apply alacrity bonuses without stance mod
@ -712,7 +712,7 @@ public class PlayerCombatStats {
range = weapon.getItemBase().getRange(); range = weapon.getItemBase().getRange();
} }
if(owner.bonuses != null){ if(owner.bonuses != null){
range *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None, null); range *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None);
} }
if(mainHand){ if(mainHand){
this.rangeHandOne = range; this.rangeHandOne = range;

4
src/engine/objects/Resists.java

@ -131,7 +131,7 @@ public class Resists {
PlayerBonuses bonus = target.getBonuses(); PlayerBonuses bonus = target.getBonuses();
//see if there is a fortitude //see if there is a fortitude
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None, null); float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
if (damageCap == 0f || type == DamageType.Healing) if (damageCap == 0f || type == DamageType.Healing)
return damage; return damage;
@ -152,7 +152,7 @@ public class Resists {
if (forts == null || !isValidDamageCapType(forts, type, exclusive)) if (forts == null || !isValidDamageCapType(forts, type, exclusive))
return damage; return damage;
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None, null); float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None);
//Adjust damage down and return new amount //Adjust damage down and return new amount
float aadc = 1 + adjustedDamage; float aadc = 1 + adjustedDamage;
return capFire * aadc; return capFire * aadc;

11
src/engine/powers/effectmodifiers/HealthEffectModifier.java

@ -171,13 +171,14 @@ public class HealthEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances) // Apply any power effect modifiers (such as stances)
if (bonus != null){ if (bonus != null){
if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){ modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, (PlayerCharacter) source));
}else{
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, null));
}
} }
} }
if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
modAmount *= ((PlayerCharacter)source).ZergMultiplier;
}
if (modAmount == 0f) if (modAmount == 0f)
return; return;
if (AbstractWorldObject.IsAbstractCharacter(awo)) { if (AbstractWorldObject.IsAbstractCharacter(awo)) {

11
src/engine/powers/effectmodifiers/ManaEffectModifier.java

@ -130,14 +130,15 @@ public class ManaEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances) // Apply any power effect modifiers (such as stances)
if (bonus != null){ if (bonus != null){
if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){ modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, (PlayerCharacter) source));
}else{
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, null));
}
} }
} }
if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
modAmount *= ((PlayerCharacter)source).ZergMultiplier;
}
if (modAmount == 0f) if (modAmount == 0f)
return; return;
if (AbstractWorldObject.IsAbstractCharacter(awo)) { if (AbstractWorldObject.IsAbstractCharacter(awo)) {

11
src/engine/powers/effectmodifiers/StaminaEffectModifier.java

@ -126,13 +126,14 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances) // Apply any power effect modifiers (such as stances)
if (bonus != null){ if (bonus != null){
if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){ modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, (PlayerCharacter) source));
}else{
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, null));
}
} }
} }
if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
modAmount *= ((PlayerCharacter)source).ZergMultiplier;
}
if (modAmount == 0f) if (modAmount == 0f)
return; return;
if (AbstractWorldObject.IsAbstractCharacter(awo)) { if (AbstractWorldObject.IsAbstractCharacter(awo)) {

10
src/engine/powers/poweractions/TransferStatPowerAction.java

@ -218,11 +218,11 @@ public class TransferStatPowerAction extends AbstractPowerAction {
// Apply any power effect modifiers (such as stances) // Apply any power effect modifiers (such as stances)
PlayerBonuses bonus = source.getBonuses(); PlayerBonuses bonus = source.getBonuses();
if (bonus != null){ if (bonus != null){
if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){ damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, (PlayerCharacter) source)); }
}else{
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None, null)); if(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
} damage *= ((PlayerCharacter)source).ZergMultiplier;
} }
//get amount to transfer //get amount to transfer

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