Project cleanup pre merge.
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+13
-14
@@ -79,6 +79,7 @@ public class Mob extends AbstractIntelligenceAgent {
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public ArrayList<Vector3fImmutable> patrolPoints;
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public int lastPatrolPointIndex = 0;
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public long stopPatrolTime = 0;
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public City guardedCity;
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protected int dbID; //the database ID
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protected int loadID;
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protected boolean isMob;
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@@ -100,7 +101,6 @@ public class Mob extends AbstractIntelligenceAgent {
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private DeferredPowerJob weaponPower;
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private DateTime upgradeDateTime = null;
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private boolean lootSync = false;
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public City guardedCity;
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/**
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* No Id Constructor
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@@ -374,7 +374,7 @@ public class Mob extends AbstractIntelligenceAgent {
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writer.putFloat(1.0f);
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}
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writer.putVector3f(mob.getLoc());
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writer.putVector3f(mob.getLoc());
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//Rotation
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float radians = (float) Math.acos(mob.getRot().y) * 2;
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@@ -807,12 +807,12 @@ public class Mob extends AbstractIntelligenceAgent {
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guardCaptain.siegeMinionMap.put(mob, slot);
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mob.deathTime = System.currentTimeMillis();
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mob.npcOwner = guardCaptain;
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mob.spawnTime = (int)(-2.500 * guardCaptain.building.getRank() + 22.5) * 60;
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mob.spawnTime = (int) (-2.500 * guardCaptain.building.getRank() + 22.5) * 60;
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mob.BehaviourType = Enum.MobBehaviourType.GuardMinion;
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mob.guardedCity = guardCaptain.guardedCity;
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mob.parentZone = parent;
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parent.zoneMobSet.add(mob);
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MovementManager.translocate(mob,guardCaptain.bindLoc,guardCaptain.region);
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MovementManager.translocate(mob, guardCaptain.bindLoc, guardCaptain.region);
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mob.bindLoc = guardCaptain.bindLoc;
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return mob;
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}
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@@ -1309,7 +1309,7 @@ public class Mob extends AbstractIntelligenceAgent {
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this.playerAgroMap.clear();
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this.timeToSpawnSiege = System.currentTimeMillis() + 60 * 15 * 1000;
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if(this.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
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if (this.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
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this.spawnTime = (int) (-2.500 * ((Mob) this.npcOwner).building.getRank() + 22.5) * 60;
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}
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if (this.isPet()) {
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@@ -1397,12 +1397,12 @@ public class Mob extends AbstractIntelligenceAgent {
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NPCManager.applyRuneSetEffects(this);
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this.recalculateStats();
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this.setHealth(this.healthMax);
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if(this.building == null && this.npcOwner != null && ((Mob)this.npcOwner).BehaviourType.ordinal() == MobBehaviourType.GuardCaptain.ordinal()){
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this.building = ((Mob)this.npcOwner).building;
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} else if(this.building != null){
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if (this.building == null && this.npcOwner != null && ((Mob) this.npcOwner).BehaviourType.ordinal() == MobBehaviourType.GuardCaptain.ordinal()) {
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this.building = ((Mob) this.npcOwner).building;
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} else if (this.building != null) {
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this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
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}
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MovementManager.translocate(this,this.bindLoc, this.region);
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MovementManager.translocate(this, this.bindLoc, this.region);
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if (!this.isSiege && !this.isPlayerGuard && contract == null)
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loadInventory();
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@@ -1967,7 +1967,7 @@ public class Mob extends AbstractIntelligenceAgent {
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Bounds mobBounds = Bounds.borrow();
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mobBounds.setBounds(this.getLoc());
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this.setBounds(mobBounds);
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if(this.contract != null && this.contract.getContractID() == 910){
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if (this.contract != null && this.contract.getContractID() == 910) {
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this.isPlayerGuard = true;
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this.BehaviourType = MobBehaviourType.GuardCaptain;
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this.spawnTime = 900;
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@@ -1988,8 +1988,8 @@ public class Mob extends AbstractIntelligenceAgent {
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Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(this.getBindLoc(), patrolRadius);
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this.patrolPoints.add(newPatrolPoint);
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if(i == 1)
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MovementManager.translocate(this,newPatrolPoint,null);
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if (i == 1)
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MovementManager.translocate(this, newPatrolPoint, null);
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}
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}
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if (this.BehaviourType == null)
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@@ -1999,8 +1999,7 @@ public class Mob extends AbstractIntelligenceAgent {
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if (NPC.ISWallArcher(this.getContract())) {
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this.BehaviourType = MobBehaviourType.GuardWallArcher;
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this.spawnTime = 450;
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}
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else {
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} else {
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this.BehaviourType = MobBehaviourType.GuardCaptain;
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this.spawnTime = 900;
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this.guardedCity = ZoneManager.getCityAtLocation(this.bindLoc);
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