Project cleanup pre merge.
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@@ -32,170 +32,170 @@ import static engine.math.FastMath.sqr;
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public class StealPowerAction extends AbstractPowerAction {
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/**
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* ResultSet Constructor
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*/
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public StealPowerAction(ResultSet rs) throws SQLException {
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super(rs);
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}
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/**
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* ResultSet Constructor
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*/
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public StealPowerAction(ResultSet rs) throws SQLException {
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super(rs);
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}
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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protected static boolean stealSuccess(PlayerCharacter pc, AbstractWorldObject awo) {
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if (pc == null || awo == null || !AbstractWorldObject.IsAbstractCharacter(awo) || pc.getPowers() == null)
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return false;
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if (source == null || awo == null || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) || !(awo.getObjectType().equals(Enum.GameObjectType.Item)))
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return;
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int levelDif = pc.getLevel() - ((AbstractCharacter) awo).getLevel();
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PlayerCharacter sourcePlayer = (PlayerCharacter) source;
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if (!pc.getPowers().containsKey(429396028))
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return false;
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if (sourcePlayer.isSafeMode())
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return;
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CharacterPower cp = pc.getPowers().get(429396028);
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int trains = cp.getTotalTrains();
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if (!sourcePlayer.isAlive())
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return;
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float chance = 20 + (trains * 1.5f) + levelDif;
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chance = (chance < 5f) ? 5f : chance;
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chance = (chance > 85f) ? 85f : chance;
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//prevent stealing no steal mob loot
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if (awo instanceof MobLoot && ((MobLoot)awo).noSteal())
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return;
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float roll = ThreadLocalRandom.current().nextFloat() * 100f;
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Item tar = (Item) awo;
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AbstractWorldObject owner = (AbstractWorldObject) tar.getOwner();
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return roll < chance;
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if (owner == null)
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return;
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}
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//called to get amount of gold to steal between 0 and max gold
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protected static int getAmountToSteal(Item i) {
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if (i.getItemBase() != null && i.getItemBase().getUUID() == 7) {
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int amount = i.getNumOfItems();
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if (amount < 1)
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return -1;
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int a = ThreadLocalRandom.current().nextInt(amount + 1);
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int b = ThreadLocalRandom.current().nextInt(amount + 1);
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int c = ThreadLocalRandom.current().nextInt(amount + 1);
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return (a + b + c) / 3;
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} else
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return 0;
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}
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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if (source == null || awo == null || !(source.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) || !(awo.getObjectType().equals(Enum.GameObjectType.Item)))
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return;
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PlayerCharacter sourcePlayer = (PlayerCharacter) source;
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if (sourcePlayer.isSafeMode())
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return;
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if (!sourcePlayer.isAlive())
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return;
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//prevent stealing no steal mob loot
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if (awo instanceof MobLoot && ((MobLoot) awo).noSteal())
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return;
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Item tar = (Item) awo;
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AbstractWorldObject owner = (AbstractWorldObject) tar.getOwner();
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if (owner == null)
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return;
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AbstractCharacter ownerAC = null;
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if (AbstractWorldObject.IsAbstractCharacter(owner))
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ownerAC = (AbstractCharacter) owner;
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AbstractCharacter ownerAC = null;
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if (AbstractWorldObject.IsAbstractCharacter(owner))
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ownerAC = (AbstractCharacter) owner;
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if (ownerAC != null)
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if (ownerAC.getLoc().distanceSquared(sourcePlayer.getLoc()) > sqr(MBServerStatics.LOOT_RANGE))
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return;
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if (ownerAC != null)
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if (ownerAC.getLoc().distanceSquared(sourcePlayer.getLoc()) > sqr(MBServerStatics.LOOT_RANGE))
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return;
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//only steal from players or mobs
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//only steal from players or mobs
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if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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PlayerCharacter ownerPC = (PlayerCharacter)owner;
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PlayerCharacter ownerPC = (PlayerCharacter) owner;
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if (ownerPC.isSafeMode() || sourcePlayer.inSafeZone() || ownerPC.inSafeZone())
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return;
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if (ownerPC.isSafeMode() || sourcePlayer.inSafeZone() || ownerPC.inSafeZone())
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return;
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if (ownerPC.getLoc().distanceSquared(sourcePlayer.getLoc()) > sqr(MBServerStatics.LOOT_RANGE))
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return;
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if (ownerPC.getLoc().distanceSquared(sourcePlayer.getLoc()) > sqr(MBServerStatics.LOOT_RANGE))
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return;
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//dupe check, validate player has item
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if (!tar.validForInventory(ownerPC.getClientConnection(), ownerPC, ownerPC.getCharItemManager()))//pc.getCharItemManager()))
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return;
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//dupe check, validate player has item
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if (!tar.validForInventory(ownerPC.getClientConnection(), ownerPC, ownerPC.getCharItemManager()))//pc.getCharItemManager()))
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return;
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//mark thief and target as player aggressive
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sourcePlayer.setLastPlayerAttackTime();
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ownerPC.setLastPlayerAttackTime();
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//mark thief and target as player aggressive
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sourcePlayer.setLastPlayerAttackTime();
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ownerPC.setLastPlayerAttackTime();
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//Handle target attacking back if in combat and has no other target
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CombatManager.handleRetaliate(ownerAC, sourcePlayer);
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//Handle target attacking back if in combat and has no other target
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CombatManager.handleRetaliate(ownerAC, sourcePlayer);
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} else if (owner.getObjectType().equals(Enum.GameObjectType.Mob)) {
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sourcePlayer.setLastMobAttackTime(); //mark thief as mob aggressive
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} else
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return;
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} else if (owner.getObjectType().equals(Enum.GameObjectType.Mob)) {
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sourcePlayer.setLastMobAttackTime(); //mark thief as mob aggressive
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} else
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return;
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ClientConnection origin = sourcePlayer.getClientConnection();
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ClientConnection origin = sourcePlayer.getClientConnection();
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if (origin == null)
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return;
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if (origin == null)
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return;
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int amount = getAmountToSteal(tar);
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int amount = getAmountToSteal(tar);
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//test probability of steal success
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if (!stealSuccess(sourcePlayer, owner)) {
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ChatManager.chatPeekSteal(sourcePlayer, ownerAC, tar, false, false, -1);
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return;
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} else {
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ChatManager.chatPeekSteal(sourcePlayer, ownerAC, tar, true, false, amount);
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//TODO send steal failure success
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}
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//test probability of steal success
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if (!stealSuccess(sourcePlayer, owner)) {
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ChatManager.chatPeekSteal(sourcePlayer, ownerAC, tar, false, false, -1);
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return;
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} else {
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ChatManager.chatPeekSteal(sourcePlayer, ownerAC, tar, true, false, amount);
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//TODO send steal failure success
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}
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//attempt transfer item
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CharacterItemManager myCIM = sourcePlayer.getCharItemManager();
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CharacterItemManager ownerCIM = ((AbstractCharacter)owner).getCharItemManager();
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if (myCIM == null || ownerCIM == null)
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return;
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//attempt transfer item
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CharacterItemManager myCIM = sourcePlayer.getCharItemManager();
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CharacterItemManager ownerCIM = ((AbstractCharacter) owner).getCharItemManager();
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if (myCIM == null || ownerCIM == null)
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return;
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if (tar.getItemBase().getType().equals(ItemType.GOLD)) {
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//stealing gold
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if (!myCIM.transferGoldToMyInventory((AbstractCharacter)owner, amount))
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return;
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} else {
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//stealing items
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if (ownerCIM.lootItemFromMe(tar, sourcePlayer, origin, true, amount) == null)
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return;
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}
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if (tar.getItemBase().getType().equals(ItemType.GOLD)) {
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//stealing gold
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if (!myCIM.transferGoldToMyInventory((AbstractCharacter) owner, amount))
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return;
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} else {
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//stealing items
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if (ownerCIM.lootItemFromMe(tar, sourcePlayer, origin, true, amount) == null)
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return;
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}
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//send loot message to person stealing.
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LootMsg lm = new LootMsg(source.getObjectType().ordinal(), source.getObjectUUID(), owner.getObjectType().ordinal(), owner.getObjectUUID(), tar);
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Dispatch dispatch = Dispatch.borrow(sourcePlayer, lm);
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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//send loot message to person stealing.
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LootMsg lm = new LootMsg(source.getObjectType().ordinal(), source.getObjectUUID(), owner.getObjectType().ordinal(), owner.getObjectUUID(), tar);
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Dispatch dispatch = Dispatch.borrow(sourcePlayer, lm);
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DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
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//update thief's inventory
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if (sourcePlayer.getCharItemManager() != null)
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sourcePlayer.getCharItemManager().updateInventory();
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//update thief's inventory
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if (sourcePlayer.getCharItemManager() != null)
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sourcePlayer.getCharItemManager().updateInventory();
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//update victims inventory
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if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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PlayerCharacter ownerPC = (PlayerCharacter) owner;
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//update victims inventory
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if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
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PlayerCharacter ownerPC = (PlayerCharacter) owner;
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if (ownerPC.getCharItemManager() != null)
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ownerPC.getCharItemManager().updateInventory();
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}
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if (ownerPC.getCharItemManager() != null)
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ownerPC.getCharItemManager().updateInventory();
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}
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//TODO if victim is trading, cancel trade window for both people involved in trade
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}
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//TODO if victim is trading, cancel trade window for both people involved in trade
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}
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@Override
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protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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}
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@Override
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protected void _handleChant(AbstractCharacter source, AbstractWorldObject target, Vector3fImmutable targetLoc, int trains, ActionsBase ab, PowersBase pb) {
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}
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protected static boolean stealSuccess(PlayerCharacter pc, AbstractWorldObject awo) {
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if (pc == null || awo == null || !AbstractWorldObject.IsAbstractCharacter(awo) || pc.getPowers() == null)
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return false;
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
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int numTrains, ActionsBase ab, PowersBase pb, int duration) {
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// TODO Auto-generated method stub
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int levelDif = pc.getLevel() - ((AbstractCharacter)awo).getLevel();
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if (!pc.getPowers().containsKey(429396028))
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return false;
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CharacterPower cp = pc.getPowers().get(429396028);
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int trains = cp.getTotalTrains();
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float chance = 20 + (trains * 1.5f) + levelDif;
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chance = (chance < 5f) ? 5f : chance;
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chance = (chance > 85f) ? 85f : chance;
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float roll = ThreadLocalRandom.current().nextFloat() * 100f;
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return roll < chance;
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}
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//called to get amount of gold to steal between 0 and max gold
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protected static int getAmountToSteal(Item i) {
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if (i.getItemBase() != null && i.getItemBase().getUUID() == 7) {
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int amount = i.getNumOfItems();
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if (amount < 1)
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return -1;
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int a = ThreadLocalRandom.current().nextInt(amount + 1);
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int b = ThreadLocalRandom.current().nextInt(amount + 1);
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int c = ThreadLocalRandom.current().nextInt(amount + 1);
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return (a + b + c) / 3;
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} else
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return 0;
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}
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@Override
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protected void _startAction(AbstractCharacter source, AbstractWorldObject awo, Vector3fImmutable targetLoc,
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int numTrains, ActionsBase ab, PowersBase pb, int duration) {
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// TODO Auto-generated method stub
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}
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}
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}
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