weird range check issue resolved

This commit is contained in:
2024-05-17 16:55:30 -05:00
parent 3820d179c6
commit 9c79dca2c5
@@ -1277,9 +1277,6 @@ public enum CombatManager {
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){ if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
range += ((PlayerCharacter)ac).getCharacterHeight() * 0.5f; range += ((PlayerCharacter)ac).getCharacterHeight() * 0.5f;
if(ac.isMoving()){
range += ac.getSpeed();
}
} }
float magnitudeSquared = tl.distanceSquared(sl); float magnitudeSquared = tl.distanceSquared(sl);