Mob AI uses two config entries.
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@@ -49,10 +49,15 @@ public class MobileFSMManager {
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};
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};
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alive = true;
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alive = true;
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//assign the AI varibales base don difficulty scaling from config file:
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//assign the AI varibales base don difficulty scaling from config file:
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float difficulty = Float.parseFloat(ConfigManager.MB_MOB_DIFFICULTY.getValue());
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AI_BASE_AGGRO_RANGE = (int)(100 * difficulty); // range at which aggressive mobs will attack you
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float difficulty = Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue());
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AI_POWER_DIVISOR = (int)(20 * (1.5f-difficulty)); //duration between mob casts
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AI_BASE_AGGRO_RANGE = (int) (100 * difficulty); // range at which aggressive mobs will attack you
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difficulty = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue());
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AI_POWER_DIVISOR = (int) (20 * (1.5f - difficulty)); //duration between mob casts
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Thread t = new Thread(worker, "MobileFSMManager");
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Thread t = new Thread(worker, "MobileFSMManager");
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t.start();
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t.start();
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}
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}
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@@ -91,9 +91,7 @@ public enum ConfigManager {
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MB_MAGICBOT_FORTOFIX,
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MB_MAGICBOT_FORTOFIX,
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MB_MAGICBOT_RECRUIT,
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MB_MAGICBOT_RECRUIT,
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MB_MAGICBOT_MAGICBOX,
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MB_MAGICBOT_MAGICBOX,
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MB_MAGICBOT_ADMINLOG,
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MB_MAGICBOT_ADMINLOG;
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MB_MOB_DIFFICULTY;//0.1(easy) - 1.0(hard)
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// Map to hold our config pulled in from the environment
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// Map to hold our config pulled in from the environment
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// We also use the config to point to the current message pump
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// We also use the config to point to the current message pump
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