pet stats added again
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@@ -363,11 +363,10 @@ public class CombatUtilities {
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float damage;
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float damage;
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float min = 40;
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float min = 40;
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float max = 60;
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float max = 60;
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AbstractWorldObject target = agent.getCombatTarget();
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float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
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float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
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double minDmg = getMinDmg(min, agent, null);
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double minDmg = getMinDmg(min, agent, null);
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double maxDmg = getMaxDmg(max, agent, null);
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double maxDmg = getMaxDmg(max, agent, null);
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dmgMultiplier += agent.getLevel() / 10;
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dmgMultiplier += agent.getLevel() * 0.1f;
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range = (float) (maxDmg - minDmg);
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range = (float) (maxDmg - minDmg);
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damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
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damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
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return (int) (damage * dmgMultiplier);
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return (int) (damage * dmgMultiplier);
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@@ -591,6 +591,9 @@ public class Mob extends AbstractIntelligenceAgent {
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createLock.writeLock().unlock();
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createLock.writeLock().unlock();
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}
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}
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parent.zoneMobSet.add(mob);
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parent.zoneMobSet.add(mob);
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mob.level = level;
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mob.healthMax = mob.getMobBase().getHealthMax() * (mob.level * 0.5f);
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mob.health.set(mob.healthMax);
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return mob;
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return mob;
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}
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}
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@@ -1952,12 +1955,14 @@ public class Mob extends AbstractIntelligenceAgent {
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this.equip = new HashMap<>(0);
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this.equip = new HashMap<>(0);
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}
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}
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// Combine mobbase and mob aggro arrays into one bitvector
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// Combine mobbase and mob aggro arrays into one bitvector
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if (this.getMobBase().notEnemy.size() > 0)
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//skip for pets
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this.notEnemy.addAll(this.getMobBase().notEnemy);
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if(this.isPet() == false && this.isSummonedPet() == false && this.isNecroPet() == false) {
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if (this.getMobBase().notEnemy.size() > 0)
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if (this.getMobBase().enemy.size() > 0)
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this.notEnemy.addAll(this.getMobBase().notEnemy);
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this.enemy.addAll(this.getMobBase().enemy);
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if (this.getMobBase().enemy.size() > 0)
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this.enemy.addAll(this.getMobBase().enemy);
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}
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try {
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try {
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NPCManager.applyRuneSetEffects(this);
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NPCManager.applyRuneSetEffects(this);
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recalculateStats();
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recalculateStats();
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