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calc OnTakeDamage in combat loop

lakebane-jobs
FatBoy-DOTC 2 days ago
parent
commit
9db7411ee6
  1. 2
      src/engine/gameManager/CombatManager.java

2
src/engine/gameManager/CombatManager.java

@ -898,6 +898,8 @@ public enum CombatManager { @@ -898,6 +898,8 @@ public enum CombatManager {
if (tarAc.getHealth() > 0)
d = tarAc.modifyHealth(-damage, ac, false);
tarAc.cancelOnTakeDamage();
} else if (target.getObjectType().equals(GameObjectType.Building)) {
if (BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {

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