trainer buildings get 3 slots at r1
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@@ -311,8 +311,20 @@ public class Blueprint {
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if (currentRank == 0)
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if (currentRank == 0)
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return 0;
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return 0;
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// Early exit for buildings with single or no slots
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switch(this.buildingGroup){
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case CATHEDRAL:
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case ELVENHALL:
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case ELVENSANCTUM:
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case FORESTHALL:
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case IREKEIHALL:
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case TEMPLEHALL:
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case THIEFHALL:
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case WIZARDHALL:
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return 3;
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}
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// Early exit for buildings with single or no slots
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if (this.maxSlots <= 1 && !this.buildingGroup.equals(BuildingGroup.TOL))
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if (this.maxSlots <= 1 && !this.buildingGroup.equals(BuildingGroup.TOL))
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return maxSlots;
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return maxSlots;
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