add sprint to shade stealth

This commit is contained in:
2025-01-05 10:56:14 -06:00
parent 884cb30ebd
commit 9f13f5fc5d
+5 -1
View File
@@ -788,8 +788,12 @@ public enum PowersManager {
return; return;
if((msg.getPowerUsedID() == 429495514 || msg.getPowerUsedID() == 429407306) && playerCharacter.getRace().getName().toLowerCase().contains("shade")){ if((msg.getPowerUsedID() == 429495514 || msg.getPowerUsedID() == 429407306) && playerCharacter.getRace().getName().toLowerCase().contains("shade")){
//msg.setPowerUsedID(407015607); //use sneak instead of hide
PowersBase pb = PowersManager.getPowerByToken(429397210);
float movementPenalty = 0.01f * (50 - msg.getNumTrains());
int offsetTrains = (40 - msg.getNumTrains()) ;
applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429397210,msg.getNumTrains(),false); applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429397210,msg.getNumTrains(),false);
applyPower(playerCharacter,playerCharacter,playerCharacter.loc,427857146,offsetTrains,false);
} }
if(msg.getPowerUsedID() == 429494441) {//wildkins chase if(msg.getPowerUsedID() == 429494441) {//wildkins chase
playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true); playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true);