Affirmatively check hireling entry instead of relying upon loadID =0 which was a side effect.
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@@ -807,7 +807,8 @@ public class Mob extends AbstractIntelligenceAgent {
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// only if this building has a blueprint.
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// otherwise use the mob cache location.
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if (this.building != null && building.getBlueprintUUID() != 0) {
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if (this.building != null && building.getBlueprintUUID() != 0
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&& this.building.getHirelings().contains(this) == false) {
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int maxSlots = 10;
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