Player zone radius now reflects 24.3 at 875.
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@@ -424,7 +424,7 @@ public enum ZoneManager {
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city = City.getCity(zone.getPlayerCityUUID());
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if (worldLoc.isInsideCircle(city.getLoc(), Enum.CityBoundsType.SIEGE.extents))
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if (worldLoc.isInsideCircle(city.getLoc(), Enum.CityBoundsType.ZONE.extents))
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return city;
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}
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@@ -449,11 +449,10 @@ public enum ZoneManager {
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treeBounds = Bounds.borrow();
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treeBounds.setBounds(new Vector2f(positionX, positionZ), new Vector2f(Enum.CityBoundsType.SIEGE.extents, Enum.CityBoundsType.SIEGE.extents), 0.0f);
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treeBounds.setBounds(new Vector2f(positionX, positionZ), new Vector2f(Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents), 0.0f);
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zoneList = currentZone.getNodes();
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for (Zone zone : zoneList) {
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if (zone.isContinent())
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