Browse Source

Initial refactor of damagetype

combat-2
MagicBot 8 months ago
parent
commit
a29269e335
  1. 279
      src/engine/Enum.java
  2. 2
      src/engine/gameManager/ChatManager.java
  3. 20
      src/engine/gameManager/CombatManager.java
  4. 4
      src/engine/gameManager/MovementManager.java
  5. 6
      src/engine/gameManager/NPCManager.java
  6. 14
      src/engine/gameManager/PowersManager.java
  7. 2
      src/engine/jobs/ChantJob.java
  8. 2
      src/engine/mobileAI/MobAI.java
  9. 2
      src/engine/mobileAI/utilities/MovementUtilities.java
  10. 2
      src/engine/net/client/handlers/RepairMsgHandler.java
  11. 2
      src/engine/net/client/handlers/TrackWindowMsgHandler.java
  12. 62
      src/engine/objects/AbstractCharacter.java
  13. 2
      src/engine/objects/AbstractIntelligenceAgent.java
  14. 6
      src/engine/objects/CharacterSkill.java
  15. 2
      src/engine/objects/Effect.java
  16. 6
      src/engine/objects/ItemTemplate.java
  17. 36
      src/engine/objects/Mob.java
  18. 8
      src/engine/objects/PlayerBonuses.java
  19. 58
      src/engine/objects/PlayerCharacter.java
  20. 249
      src/engine/objects/Resists.java
  21. 12
      src/engine/powers/ActionsBase.java
  22. 6
      src/engine/powers/DamageShield.java
  23. 2
      src/engine/powers/EffectsBase.java
  24. 2
      src/engine/powers/effectmodifiers/AmbidexterityEffectModifier.java
  25. 2
      src/engine/powers/effectmodifiers/BlockedPowerTypeEffectModifier.java
  26. 2
      src/engine/powers/effectmodifiers/DamageShieldEffectModifier.java
  27. 9
      src/engine/powers/effectmodifiers/HealthEffectModifier.java
  28. 8
      src/engine/powers/effectmodifiers/ManaEffectModifier.java
  29. 2
      src/engine/powers/effectmodifiers/NoModEffectModifier.java
  30. 8
      src/engine/powers/effectmodifiers/StaminaEffectModifier.java
  31. 2
      src/engine/powers/poweractions/ApplyEffectPowerAction.java
  32. 8
      src/engine/powers/poweractions/TransferStatPowerAction.java

279
src/engine/Enum.java

@ -724,118 +724,178 @@ public class Enum { @@ -724,118 +724,178 @@ public class Enum {
}
}
public enum DamageType {
None,
Crush,
Slash,
Siege,
Pierce,
Magic,
Bleed,
Poison,
Mental,
Holy,
Unholy,
Lightning,
Fire,
Cold,
Healing,
Acid,
Disease,
Unknown,
// these added for immunities
Attack,
Powers,
Combat,
Spires,
Snare,
Stun,
Blind,
Root,
Fear,
Charm,
PowerBlock,
DeBuff,
Powerblock,
Steel,
Drain;
public static DamageType GetDamageType(String modName) {
DamageType damageType;
if (modName.isEmpty())
return DamageType.None;
try {
damageType = DamageType.valueOf(modName.replace(",", ""));
} catch (Exception e) {
Logger.error(e);
return DamageType.None;
}
return damageType;
}
}
public enum SourceType {
NONE,
ABJURATION,
ACID,
ANTISIEGE,
ARCHERY,
AXE,
BARDSONG,
BEASTCRAFT,
BENEDICTION,
BLADEWEAVING,
BLEEDING,
BLIND,
BLOCK,
BLOODCRAFT,
BOW,
BUFF,
CHANNELING,
CHARM,
None,
Abjuration,
Acid,
AntiSiege,
Archery,
Axe,
Bardsong,
Beastcraft,
Benediction,
BladeWeaving,
Bleed,
Blind,
Block,
Bloodcraft,
Bow,
Buff,
Channeling,
Charm,
Cold,
COLD,
CONSTITUTION,
CORRUPTION,
CROSSBOW,
CRUSHING,
DAGGER,
DAGGERMASTERY,
DEBUFF,
DEXTERITY,
DISEASE,
DODGE,
DRAGON,
DRAIN,
EARTH,
EFFECT,
EXORCISM,
FEAR,
Constitution,
Corruption,
Crossbow,
Crush,
Dagger,
DaggerMastery,
DeBuff,
Dexterity,
Disease,
Dodge,
Dragon,
Drain,
Earth,
Effect,
Exorcism,
Fear,
Fire,
FIRE,
FLY,
GIANT,
GREATAXEMASTERY,
GREATSWORDMASTERY,
HAMMER,
HEALING,
Fly,
Giant,
GreatAxeMastery,
GreatSwordMastery,
Hammer,
Heal,
Healing,
Holy,
HOLY,
IMMUNETOATTACK,
IMMUNETOPOWERS,
INTELLIGENCE,
INVISIBLE,
ImmuneToAttack,
ImmuneToPowers,
Intelligence,
Invisible,
Lightning,
LIGHTNING,
LITURGY,
Liturgy,
Magic,
MAGIC,
Mental,
MENTAL,
NATURELORE,
NECROMANCY,
PARRY,
PIERCING,
NatureLore,
Necromancy,
Parry,
Pierce,
Poison,
POISON,
POLEARM,
POWERBLOCK,
RAT,
RESISTDEBUFF,
RESTORATION,
ROOT,
SHADOWMASTERY,
SIEGE,
SLASHING,
SNARE,
SORCERY,
SPEAR,
SPEARMASTERY,
SPIRIT,
STAFF,
STEAL,
STORMCALLING,
STRENGTH,
STUN,
SUMMON,
SWORD,
SWORDMASTERY,
THAUMATURGY,
THEURGY,
TRANSFORM,
UNARMEDCOMBAT,
UNARMEDCOMBATMASTERY,
PoleArm,
Powerblock,
Rat,
ResistDeBuff,
Restoration,
Root,
Shadowmastery,
Siege,
Slash,
Snare,
Sorcery,
Spear,
SpearMastery,
Spirit,
Staff,
Stormcalling,
Strength,
Stun,
Summon,
Sword,
SwordMastery,
Thaumaturgy,
Theurgy,
Transform,
UnarmedCombat,
UnarmedCombatMastery,
Unholy,
UNHOLY,
UNKNOWN,
WARDING,
WARLOCKRY,
WAYOFTHEGAANA,
WEARARMORHEAVY,
WEARARMORLIGHT,
WEARARMORMEDIUM,
WEREFORM,
ATHLETICS,
AXEMASTERY,
BARGAINING,
BLADEMASTERY,
FLAMECALLING,
GREATHAMMERMASTERY,
HAMMERMASTERY,
LEADERSHIP,
POLEARMMASTERY,
RUNNING,
STAFFMASTERY,
THROWING,
TOUGHNESS,
WAYOFTHEWOLF,
WAYOFTHERAT,
WAYOFTHEBEAR,
ORTHANATOS,
SUNDANCING,
//POWER CATEGORIES.
Unknown,
Warding,
Warlockry,
WayoftheGaana,
WearArmorHeavy,
WearArmorLight,
WearArmorMedium,
Wereform,
Athletics,
AxeMastery,
Bargaining,
BladeMastery,
FlameCalling,
GreatHammerMastery,
HammerMastery,
Leadership,
PoleArmMastery,
Running,
StaffMastery,
Throwing,
Toughness,
WayoftheWolf,
WayoftheRat,
WayoftheBear,
Orthanatos,
SunDancing,
//Power categories.
AE,
AEDAMAGE,
BEHAVIOR,
@ -843,8 +903,10 @@ public class Enum { @@ -843,8 +903,10 @@ public class Enum {
BOONCLASS,
BOONRACE,
BREAKFLY,
BUFF,
CHANT,
DAMAGE,
DEBUFF,
DISPEL,
FLIGHT,
GROUPBUFF,
@ -857,24 +919,27 @@ public class Enum { @@ -857,24 +919,27 @@ public class Enum {
SPIREDISABLE,
SPIREPROOFTELEPORT,
STANCE,
STUN,
SUMMON,
TELEPORT,
THIEF,
TRACK,
TRANSFORM,
VAMPDRAIN,
WEAPON,
WIZARDRY;
Wizardry;
public static SourceType GetSourceType(String modName) {
SourceType returnMod;
if (modName.isEmpty())
return SourceType.NONE;
return SourceType.None;
try {
returnMod = SourceType.valueOf(modName.replace(",", "").toUpperCase());
returnMod = SourceType.valueOf(modName.replace(",", ""));
} catch (Exception e) {
Logger.error(modName);
Logger.error(e);
return SourceType.NONE;
return SourceType.None;
}
return returnMod;
}

2
src/engine/gameManager/ChatManager.java

@ -95,7 +95,7 @@ public enum ChatManager { @@ -95,7 +95,7 @@ public enum ChatManager {
PlayerBonuses bonus = pc.getBonuses();
if (bonus != null && bonus.getBool(ModType.Silenced, SourceType.NONE)) {
if (bonus != null && bonus.getBool(ModType.Silenced, SourceType.None)) {
ChatManager.chatSayError(pc, SILENCED);
return true;
}

20
src/engine/gameManager/CombatManager.java

@ -38,7 +38,7 @@ public enum CombatManager { @@ -38,7 +38,7 @@ public enum CombatManager {
case PlayerCharacter:
case Mob:
PlayerBonuses bonuses = ((AbstractCharacter) target).getBonuses();
if (bonuses != null && bonuses.getBool(Enum.ModType.ImmuneToAttack, Enum.SourceType.NONE))
if (bonuses != null && bonuses.getBool(Enum.ModType.ImmuneToAttack, Enum.SourceType.None))
return;
break;
case NPC:
@ -90,7 +90,7 @@ public enum CombatManager { @@ -90,7 +90,7 @@ public enum CombatManager {
if (weapon != null) {
if (bonus != null)
rangeMod += bonus.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.NONE);
rangeMod += bonus.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None);
attackRange = weapon.template.item_weapon_max_range * rangeMod;
}
@ -210,15 +210,15 @@ public enum CombatManager { @@ -210,15 +210,15 @@ public enum CombatManager {
//get the damage type
Enum.SourceType damageType;
Enum.DamageType damageType;
if (attacker.charItemManager.getEquipped().get(slot) == null) {
damageType = Enum.SourceType.CRUSHING;
damageType = Enum.DamageType.Crush;
if (attacker.getObjectType().equals(Enum.GameObjectType.Mob))
if (((Mob) attacker).isSiege())
damageType = Enum.SourceType.SIEGE;
damageType = Enum.DamageType.Siege;
} else {
damageType = (Enum.SourceType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0];
damageType = (Enum.DamageType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0];
}
//get resists
@ -318,11 +318,11 @@ public enum CombatManager { @@ -318,11 +318,11 @@ public enum CombatManager {
int wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
if (weapon.getBonusPercent(Enum.ModType.WeaponSpeed, Enum.SourceType.NONE) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(Enum.ModType.WeaponSpeed, Enum.SourceType.NONE));
if (weapon.getBonusPercent(Enum.ModType.WeaponSpeed, Enum.SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(Enum.ModType.WeaponSpeed, Enum.SourceType.None));
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(Enum.ModType.AttackDelay, Enum.SourceType.NONE) != 0f) //add effects speed bonus
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(Enum.ModType.AttackDelay, Enum.SourceType.NONE));
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(Enum.ModType.AttackDelay, Enum.SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(Enum.ModType.AttackDelay, Enum.SourceType.None));
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.

4
src/engine/gameManager/MovementManager.java

@ -75,7 +75,7 @@ public enum MovementManager { @@ -75,7 +75,7 @@ public enum MovementManager {
toMove.setIsCasting(false);
toMove.setItemCasting(false);
if (toMove.getBonuses().getBool(ModType.Stunned, SourceType.NONE) || toMove.getBonuses().getBool(ModType.CannotMove, SourceType.NONE)) {
if (toMove.getBonuses().getBool(ModType.Stunned, SourceType.None) || toMove.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
return;
}
@ -391,7 +391,7 @@ public enum MovementManager { @@ -391,7 +391,7 @@ public enum MovementManager {
//don't move if player is stunned or rooted
PlayerBonuses bonus = member.getBonuses();
if (bonus.getBool(ModType.Stunned, SourceType.NONE) || bonus.getBool(ModType.CannotMove, SourceType.NONE))
if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
continue;
member.update();

6
src/engine/gameManager/NPCManager.java

@ -433,9 +433,9 @@ public enum NPCManager { @@ -433,9 +433,9 @@ public enum NPCManager {
for (Item equipped : mob.charItemManager.equipped.values()) {
if (equipped.template.item_type.equals(Enum.ItemType.ARMOR)) {
mob.resists.setResist(Enum.SourceType.SLASHING, mob.resists.getResist(Enum.SourceType.SLASHING, 0) + equipped.template.combat_attack_resist.get("SLASHING"));
mob.resists.setResist(Enum.SourceType.CRUSHING, mob.resists.getResist(Enum.SourceType.CRUSHING, 0) + equipped.template.combat_attack_resist.get("CRUSHING"));
mob.resists.setResist(Enum.SourceType.PIERCING, mob.resists.getResist(Enum.SourceType.PIERCING, 0) + equipped.template.combat_attack_resist.get("PIERCING"));
mob.resists.setResist(Enum.DamageType.Slash, mob.resists.getResist(Enum.DamageType.Slash, 0) + equipped.template.combat_attack_resist.get("SLASHING"));
mob.resists.setResist(Enum.DamageType.Crush, mob.resists.getResist(Enum.DamageType.Crush, 0) + equipped.template.combat_attack_resist.get("CRUSHING"));
mob.resists.setResist(Enum.DamageType.Pierce, mob.resists.getResist(Enum.DamageType.Pierce, 0) + equipped.template.combat_attack_resist.get("PIERCING"));
}
}
}

14
src/engine/gameManager/PowersManager.java

@ -332,7 +332,7 @@ public enum PowersManager { @@ -332,7 +332,7 @@ public enum PowersManager {
// verify player is not stunned or prohibited from casting
PlayerBonuses bonus = playerCharacter.getBonuses();
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.NONE) || bonus.getBool(ModType.CannotCast, SourceType.NONE) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
return true;
// if moving make sure spell valid for movement
@ -468,7 +468,7 @@ public enum PowersManager { @@ -468,7 +468,7 @@ public enum PowersManager {
cost = 0;
if (bonus != null)
cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.NONE));
cost *= (1 + bonus.getFloatPercentAll(ModType.PowerCost, SourceType.None));
if (playerCharacter.getAltitude() > 0)
cost *= 1.5f;
@ -615,7 +615,7 @@ public enum PowersManager { @@ -615,7 +615,7 @@ public enum PowersManager {
// verify player is not stunned or prohibited from casting
PlayerBonuses bonus = caster.getBonuses();
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.NONE) || bonus.getBool(ModType.CannotCast, SourceType.NONE) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
if (bonus != null && (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotCast, SourceType.None) || bonus.getBool(ModType.BlockedPowerType, sourceType)))
return true;
// if moving make sure spell valid for movement
@ -775,7 +775,7 @@ public enum PowersManager { @@ -775,7 +775,7 @@ public enum PowersManager {
PlayerBonuses bonus = playerCharacter.getBonuses();
if (bonus != null) {
if (bonus.getBool(ModType.Stunned, SourceType.NONE))
if (bonus.getBool(ModType.Stunned, SourceType.None))
return;
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
@ -1053,7 +1053,7 @@ public enum PowersManager { @@ -1053,7 +1053,7 @@ public enum PowersManager {
// verify player is not stunned or power type is blocked
PlayerBonuses bonus = caster.getBonuses();
if (bonus != null) {
if (bonus.getBool(ModType.Stunned, SourceType.NONE))
if (bonus.getBool(ModType.Stunned, SourceType.None))
return;
SourceType sourceType = SourceType.GetSourceType(pb.getCategory());
if (bonus.getBool(ModType.BlockedPowerType, sourceType))
@ -1688,7 +1688,7 @@ public enum PowersManager { @@ -1688,7 +1688,7 @@ public enum PowersManager {
PlayerCharacter pcc = (PlayerCharacter) awo;
PlayerBonuses bonuses = pcc.getBonuses();
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.NONE)) {
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
awolist.remove();
continue;
}
@ -1838,7 +1838,7 @@ public enum PowersManager { @@ -1838,7 +1838,7 @@ public enum PowersManager {
// Remove players who are in safe mode
PlayerCharacter pcc = (PlayerCharacter) awo;
PlayerBonuses bonuses = pcc.getBonuses();
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.NONE)) {
if (bonuses != null && bonuses.getBool(ModType.ImmuneToPowers, SourceType.None)) {
awolist.remove();
continue;
}

2
src/engine/jobs/ChantJob.java

@ -52,7 +52,7 @@ public class ChantJob extends AbstractEffectJob { @@ -52,7 +52,7 @@ public class ChantJob extends AbstractEffectJob {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
if (AbstractWorldObject.IsAbstractCharacter(source))
((AbstractCharacter) source).cancelLastChant();
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.NONE)) {
} else if (bonuses != null && bonuses.getBool(ModType.Silenced, SourceType.None)) {
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
if (AbstractWorldObject.IsAbstractCharacter(source))
((AbstractCharacter) source).cancelLastChant();

2
src/engine/mobileAI/MobAI.java

@ -947,7 +947,7 @@ public class MobAI { @@ -947,7 +947,7 @@ public class MobAI {
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
if (mob.getHealth() < mob.getHealthMax()) {
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.NONE)) * 0.01f);
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None)) * 0.01f);
mob.setHealth(mob.getHealth() + recoveredHealth);
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());

2
src/engine/mobileAI/utilities/MovementUtilities.java

@ -169,7 +169,7 @@ public class MovementUtilities { @@ -169,7 +169,7 @@ public class MovementUtilities {
if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
return false;
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.NONE) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.NONE));
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
}
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {

2
src/engine/net/client/handlers/RepairMsgHandler.java

@ -90,7 +90,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler { @@ -90,7 +90,7 @@ public class RepairMsgHandler extends AbstractClientMsgHandler {
//account for durability modifications
float durMod = toRepair.getBonusPercent(Enum.ModType.Durability, Enum.SourceType.NONE);
float durMod = toRepair.getBonusPercent(Enum.ModType.Durability, Enum.SourceType.None);
max *= (1 + (durMod * 0.01f));
if (dur >= max || dur < 1) {

2
src/engine/net/client/handlers/TrackWindowMsgHandler.java

@ -149,7 +149,7 @@ public class TrackWindowMsgHandler extends AbstractClientMsgHandler { @@ -149,7 +149,7 @@ public class TrackWindowMsgHandler extends AbstractClientMsgHandler {
else if (awo.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
PlayerBonuses bonus = ((PlayerCharacter) awo).getBonuses();
if (bonus != null && bonus.getBool(Enum.ModType.CannotTrack, Enum.SourceType.NONE))
if (bonus != null && bonus.getBool(Enum.ModType.CannotTrack, Enum.SourceType.None))
it.remove();
}
}

62
src/engine/objects/AbstractCharacter.java

@ -529,7 +529,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -529,7 +529,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
boolean canFly = false;
PlayerBonuses bonus = flyer.getBonuses();
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.FLY) && bonus.getBool(ModType.Fly, SourceType.NONE) && flyer.isAlive())
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive())
canFly = true;
return canFly;
@ -615,10 +615,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -615,10 +615,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (abstractCharacter.bonuses != null) {
// add any bonuses
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, SourceType.NONE);
defense += (short) abstractCharacter.bonuses.getFloat(ModType.DCV, SourceType.None);
// Finally multiply any percent modifiers. DO THIS LAST!
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.NONE);
float pos_Bonus = abstractCharacter.bonuses.getFloatPercentPositive(ModType.DCV, SourceType.None);
defense = (short) (defense * (1 + pos_Bonus));
//Lucky rune applies next
@ -627,7 +627,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -627,7 +627,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//and negative percent modifiers
//already done...
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.NONE);
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.DCV, SourceType.None);
defense = (short) (defense * (1 + neg_Bonus));
} else
@ -729,7 +729,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -729,7 +729,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
abstractCharacter.rangeHandTwo = weapon.template.item_weapon_max_range * (1 + (abstractCharacter.statStrBase / 600));
if (abstractCharacter.bonuses != null) {
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.NONE);
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
if (mainHand)
abstractCharacter.rangeHandOne *= range_bonus;
@ -773,10 +773,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -773,10 +773,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// add in any bonuses to atr
if (abstractCharacter.bonuses != null) {
// Add any base bonuses
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, SourceType.NONE);
atr += abstractCharacter.bonuses.getFloat(ModType.OCV, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.NONE));
float pos_Bonus = (1 + abstractCharacter.bonuses.getFloatPercentPositive(ModType.OCV, SourceType.None));
atr *= pos_Bonus;
// next precise
@ -784,7 +784,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -784,7 +784,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// atr *= (1 + ((float) this.bonuses.getShort("rune.Attack") / 100));
//and negative percent modifiers
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.NONE);
float neg_Bonus = abstractCharacter.bonuses.getFloatPercentNegative(ModType.OCV, SourceType.None);
atr *= (1 + neg_Bonus);
}
@ -804,9 +804,9 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -804,9 +804,9 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
else
speed = 20f; //unarmed attack speed
if (weapon != null)
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.NONE));
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.NONE));
speed *= (1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
if (speed < 10)
speed = 10;
@ -815,22 +815,22 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -815,22 +815,22 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (weapon != null) {
// Add any base bonuses
min += weapon.getBonus(ModType.MinDamage, SourceType.NONE);
max += weapon.getBonus(ModType.MaxDamage, SourceType.NONE);
min += weapon.getBonus(ModType.MinDamage, SourceType.None);
max += weapon.getBonus(ModType.MaxDamage, SourceType.None);
min += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.NONE);
max += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.NONE);
min += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
max += weapon.getBonus(ModType.MeleeDamageModifier, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
float percentMinDamage = 1;
float percentMaxDamage = 1;
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, SourceType.NONE);
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.NONE);
percentMinDamage += weapon.getBonusPercent(ModType.MinDamage, SourceType.None);
percentMinDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, SourceType.NONE);
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.NONE);
percentMaxDamage += weapon.getBonusPercent(ModType.MaxDamage, SourceType.None);
percentMaxDamage += weapon.getBonusPercent(ModType.MeleeDamageModifier, SourceType.None);
min *= percentMinDamage;
@ -867,21 +867,21 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -867,21 +867,21 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// add in any bonuses to damage
if (abstractCharacter.bonuses != null) {
// Add any base bonuses
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, SourceType.NONE);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, SourceType.NONE);
minDamage += abstractCharacter.bonuses.getFloat(ModType.MinDamage, SourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MaxDamage, SourceType.None);
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.NONE);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.NONE);
minDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
maxDamage += abstractCharacter.bonuses.getFloat(ModType.MeleeDamageModifier, SourceType.None);
// Finally use any multipliers. DO THIS LAST!
float percentMinDamage = 1;
float percentMaxDamage = 1;
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.NONE);
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.NONE);
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MinDamage, SourceType.None);
percentMinDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.NONE);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.NONE);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MaxDamage, SourceType.None);
percentMaxDamage += abstractCharacter.bonuses.getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
minDamage *= percentMinDamage;
maxDamage *= percentMaxDamage;
@ -930,8 +930,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -930,8 +930,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//apply item defense bonuses
if (shield != null) {
def += shield.getBonus(ModType.DR, SourceType.NONE);
def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.NONE));
def += shield.getBonus(ModType.DR, SourceType.None);
def *= (1 + shield.getBonusPercent(ModType.DR, SourceType.None));
}
@ -974,8 +974,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -974,8 +974,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//apply item defense bonuses
if (armor != null) {
def += armor.getBonus(ModType.DR, SourceType.NONE);
def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.NONE));
def += armor.getBonus(ModType.DR, SourceType.None);
def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
}
return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
@ -2176,7 +2176,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -2176,7 +2176,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
PowersManager.cancelOnTakeDamage(this);
}
public final void cancelOnTakeDamage(final SourceType type, final float amount) {
public final void cancelOnTakeDamage(final DamageType type, final float amount) {
boolean changed = false;
for (String s : this.effects.keySet()) {
Effect eff = this.effects.get(s);

2
src/engine/objects/AbstractIntelligenceAgent.java

@ -141,7 +141,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter { @@ -141,7 +141,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
float ret = MobAIThread.AI_BASE_AGGRO_RANGE;
if (this.bonuses != null)
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.NONE));
ret *= (1 + this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
return ret;
}

6
src/engine/objects/CharacterSkill.java

@ -306,12 +306,12 @@ public class CharacterSkill extends AbstractGameObject { @@ -306,12 +306,12 @@ public class CharacterSkill extends AbstractGameObject {
PlayerBonuses bonus = ac.getBonuses();
if (bonus == null)
return atr;
atr += bonus.getFloat(ModType.OCV, SourceType.NONE);
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, SourceType.NONE);
atr += bonus.getFloat(ModType.OCV, SourceType.None);
float pos_Bonus = bonus.getFloatPercentPositive(ModType.OCV, SourceType.None);
atr *= (1 + pos_Bonus);
//rUNES will already be applied
// atr *= (1 + ((float)bonus.getShort("rune.Attack") / 100)); //precise
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, SourceType.NONE);
float neg_Bonus = bonus.getFloatPercentNegative(ModType.OCV, SourceType.None);
atr *= (1 + neg_Bonus);
return atr;
}

2
src/engine/objects/Effect.java

@ -592,7 +592,7 @@ public class Effect { @@ -592,7 +592,7 @@ public class Effect {
}
//Used for verifying when damage absorbers fails
public boolean cancelOnTakeDamage(Enum.SourceType type, float amount) {
public boolean cancelOnTakeDamage(Enum.DamageType type, float amount) {
if (!this.eb.cancelOnTakeDamage())
return false;
if (this.eb == null || amount < 0f)

6
src/engine/objects/ItemTemplate.java

@ -62,7 +62,7 @@ public class ItemTemplate { @@ -62,7 +62,7 @@ public class ItemTemplate {
public int item_weapon_projectile_id;
public float item_weapon_projectile_speed;
public int item_weapon_combat_idle_anim;
public HashMap<Enum.SourceType, int[]> item_weapon_damage = new HashMap<>();
public HashMap<Enum.DamageType, int[]> item_weapon_damage = new HashMap<>();
public ArrayList<int[]> weapon_attack_anim_right = new ArrayList();
public ArrayList<int[]> weapon_attack_anim_left = new ArrayList();
public Enum.AttributeType item_primary_attr = Enum.AttributeType.None;
@ -227,11 +227,11 @@ public class ItemTemplate { @@ -227,11 +227,11 @@ public class ItemTemplate {
if (weapon_damage.isEmpty() == false)
for (Object o : weapon_damage) {
JSONObject damage_entry = (JSONObject) o;
Enum.SourceType sourceType = Enum.SourceType.valueOf(((String) damage_entry.get("damage_type")).toUpperCase());
Enum.DamageType damageType = Enum.DamageType.valueOf(((String) damage_entry.get("damage_type")));
int min = ((Long) damage_entry.get("damage_min")).intValue();
int max = ((Long) damage_entry.get("damage_max")).intValue();
int[] minMax = {min, max};
item_weapon_damage.put(sourceType, minMax);
item_weapon_damage.put(damageType, minMax);
}
JSONArray attack_anim_right = (JSONArray) item_weapon.get("weapon_attack_anim_right");

36
src/engine/objects/Mob.java

@ -710,19 +710,19 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed { @@ -710,19 +710,19 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
// TODO modify for equipment
if (this.bonuses != null) {
// modify for effects
strVal += this.bonuses.getFloat(ModType.Attr, SourceType.STRENGTH);
dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.DEXTERITY);
conVal += this.bonuses.getFloat(ModType.Attr, SourceType.CONSTITUTION);
intVal += this.bonuses.getFloat(ModType.Attr, SourceType.INTELLIGENCE);
spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.SPIRIT);
strVal += this.bonuses.getFloat(ModType.Attr, SourceType.Strength);
dexVal += this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity);
conVal += this.bonuses.getFloat(ModType.Attr, SourceType.Constitution);
intVal += this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence);
spiVal += this.bonuses.getFloat(ModType.Attr, SourceType.Spirit);
// apply dex penalty for armor
// modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.STRENGTH));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.DEXTERITY));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.CONSTITUTION));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.INTELLIGENCE));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.SPIRIT));
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
}
// Set current stats
@ -739,7 +739,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed { @@ -739,7 +739,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
float bonus = 1;
if (this.bonuses != null)
// get rune and effect bonuses
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.NONE));
bonus *= (1 + this.bonuses.getFloatPercentAll(ModType.Speed, SourceType.None));
if (this.isPlayerGuard())
switch (this.mobBase.getLoadID()) {
@ -836,7 +836,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed { @@ -836,7 +836,7 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
if (!this.isMoving())
return;
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.NONE) || this.getBonuses().getBool(ModType.CannotMove, SourceType.NONE)) {
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
//Target is stunned or rooted. Don't move
this.stopMovement(this.getMovementLoc());
@ -1072,15 +1072,15 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed { @@ -1072,15 +1072,15 @@ public class Mob extends AbstractIntelligenceAgent implements Delayed {
// Apply any bonuses from runes and effects
if (this.bonuses != null) {
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.NONE);
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.NONE);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.NONE);
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
//apply effects percent modifiers. DO THIS LAST!
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.NONE));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.NONE));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.NONE));
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
}
// Set max health, mana and stamina

8
src/engine/objects/PlayerBonuses.java

@ -229,7 +229,7 @@ public class PlayerBonuses { @@ -229,7 +229,7 @@ public class PlayerBonuses {
//Update seeInvis if needed
float seeInvis = this.getFloat(ModType.SeeInvisible, SourceType.NONE);
float seeInvis = this.getFloat(ModType.SeeInvisible, SourceType.None);
if (pc.getSeeInvis() < seeInvis)
pc.setSeeInvis((short) seeInvis);
@ -458,13 +458,13 @@ public class PlayerBonuses { @@ -458,13 +458,13 @@ public class PlayerBonuses {
float percentAmountNegative = this.getFloatPercentNegative(modType, sourceType);
if (amount != 0)
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(SourceType.NONE) == false ? sourceType.name() : "") + " = " + amount);
ChatManager.chatSystemInfo(pc, modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + amount);
if (percentAmount != 0)
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.NONE) == false ? sourceType.name() : "") + " = " + percentAmount);
ChatManager.chatSystemInfo(pc, "Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmount);
if (percentAmountNegative != 0)
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.NONE) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
ChatManager.chatSystemInfo(pc, "Negative Percent : " + modType.name() + "-" + (sourceType.equals(SourceType.None) == false ? sourceType.name() : "") + " = " + percentAmountNegative);
}
}

58
src/engine/objects/PlayerCharacter.java

@ -3091,7 +3091,7 @@ public class PlayerCharacter extends AbstractCharacter { @@ -3091,7 +3091,7 @@ public class PlayerCharacter extends AbstractCharacter {
if (this.bonuses != null)
// get rune and effect bonuses
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.NONE);
bonus += this.bonuses.getFloatPercentNullZero(ModType.Speed, SourceType.None);
// TODO get equip bonus
this.update();
@ -3595,8 +3595,8 @@ public class PlayerCharacter extends AbstractCharacter { @@ -3595,8 +3595,8 @@ public class PlayerCharacter extends AbstractCharacter {
//calculateModifiedStats();
//update hide and seeInvis levels
if (this.bonuses != null) {
this.hidden = (int) bonuses.getFloat(ModType.Invisible, SourceType.NONE);
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, SourceType.NONE);
this.hidden = (int) bonuses.getFloat(ModType.Invisible, SourceType.None);
this.seeInvis = (int) bonuses.getFloat(ModType.SeeInvisible, SourceType.None);
} else {
this.hidden = (byte) 0;
this.seeInvis = (byte) 0;
@ -3664,21 +3664,21 @@ public class PlayerCharacter extends AbstractCharacter { @@ -3664,21 +3664,21 @@ public class PlayerCharacter extends AbstractCharacter {
// TODO modify for equipment
if (this.bonuses != null) {
// modify for effects
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.STRENGTH));
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.DEXTERITY));
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.CONSTITUTION));
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.INTELLIGENCE));
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.SPIRIT));
strVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Strength));
dexVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Dexterity));
conVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Constitution));
intVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Intelligence));
spiVal += Math.round(this.bonuses.getFloat(ModType.Attr, SourceType.Spirit));
// apply dex penalty for armor
dexVal *= this.dexPenalty;
// modify percent amounts. DO THIS LAST!
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.STRENGTH));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.DEXTERITY));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.CONSTITUTION));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.INTELLIGENCE));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.SPIRIT));
strVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Strength));
dexVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Dexterity));
conVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Constitution));
intVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Intelligence));
spiVal *= (1 + this.bonuses.getFloatPercentAll(ModType.Attr, SourceType.Spirit));
} else
// apply dex penalty for armor
@ -3774,24 +3774,24 @@ public class PlayerCharacter extends AbstractCharacter { @@ -3774,24 +3774,24 @@ public class PlayerCharacter extends AbstractCharacter {
wbOff = off.template;
//set block if block found
this.bonuses.setBool(ModType.Block, SourceType.NONE, false);
this.bonuses.setBool(ModType.Block, SourceType.None, false);
if (this.baseClass != null && (this.baseClass.getObjectUUID() == 2500 || this.baseClass.getObjectUUID() == 2501))
if (off != null && off.template != null && ItemTemplate.isShield(off))
this.bonuses.setBool(ModType.Block, SourceType.NONE, true);
this.bonuses.setBool(ModType.Block, SourceType.None, true);
//set dodge if rogue
if (this.baseClass != null && this.baseClass.getObjectUUID() == 2502)
this.bonuses.setBool(ModType.Dodge, SourceType.NONE, true);
this.bonuses.setBool(ModType.Dodge, SourceType.None, true);
else
this.bonuses.setBool(ModType.Dodge, SourceType.NONE, false);
this.bonuses.setBool(ModType.Dodge, SourceType.None, false);
//set parry if fighter or thief and no invalid weapon found
this.bonuses.setBool(ModType.Parry, SourceType.NONE, false);
this.bonuses.setBool(ModType.Parry, SourceType.None, false);
if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500)
|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520))
if (wbMain == null || wbMain.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
if (wbOff == null || wbOff.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
this.bonuses.setBool(ModType.Parry, SourceType.NONE, true);
this.bonuses.setBool(ModType.Parry, SourceType.None, true);
}
@ -3890,13 +3890,13 @@ public class PlayerCharacter extends AbstractCharacter { @@ -3890,13 +3890,13 @@ public class PlayerCharacter extends AbstractCharacter {
//apply effects
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.NONE);
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.NONE);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.NONE);
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.NONE));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.NONE));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.NONE));
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
}
@ -3931,11 +3931,11 @@ public class PlayerCharacter extends AbstractCharacter { @@ -3931,11 +3931,11 @@ public class PlayerCharacter extends AbstractCharacter {
ModType modType = ModType.GetModType(type);
// must be allowed to use this passive
if (!this.bonuses.getBool(modType, SourceType.NONE))
if (!this.bonuses.getBool(modType, SourceType.None))
return 0f;
// must not be stunned
if (this.bonuses.getBool(ModType.Stunned, SourceType.NONE))
if (this.bonuses.getBool(ModType.Stunned, SourceType.None))
return 0f;
// Get base skill amount
@ -3947,7 +3947,7 @@ public class PlayerCharacter extends AbstractCharacter { @@ -3947,7 +3947,7 @@ public class PlayerCharacter extends AbstractCharacter {
amount = sk.getModifiedAmount();
// Add bonuses
amount += this.bonuses.getFloat(modType, SourceType.NONE);
amount += this.bonuses.getFloat(modType, SourceType.None);
// Add item bonuses and return
if (type.equals(ModType.Dodge) && !fromCombat)
@ -4381,7 +4381,7 @@ public class PlayerCharacter extends AbstractCharacter { @@ -4381,7 +4381,7 @@ public class PlayerCharacter extends AbstractCharacter {
Vector3fImmutable newLoc = this.getMovementLoc();
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.NONE) || this.getBonuses().getBool(ModType.CannotMove, SourceType.NONE)) {
if (this.isAlive() == false || this.getBonuses().getBool(ModType.Stunned, SourceType.None) || this.getBonuses().getBool(ModType.CannotMove, SourceType.None)) {
//Target is stunned or rooted. Don't move
this.stopMovement(newLoc);
return;

249
src/engine/objects/Resists.java

@ -26,9 +26,9 @@ import java.util.concurrent.ConcurrentHashMap; @@ -26,9 +26,9 @@ import java.util.concurrent.ConcurrentHashMap;
public class Resists {
private static ConcurrentHashMap<Integer, Resists> mobResists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private ConcurrentHashMap<SourceType, Float> resists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private ConcurrentHashMap<SourceType, Boolean> immuneTo = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private SourceType protection;
private ConcurrentHashMap<Enum.DamageType, Float> resists = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private ConcurrentHashMap<Enum.DamageType, Boolean> immuneTo = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
private Enum.DamageType protection;
private int protectionTrains = 0;
private boolean immuneToAll;
@ -51,9 +51,9 @@ public class Resists { @@ -51,9 +51,9 @@ public class Resists {
}
public Resists(Resists r) {
for (SourceType dt : r.resists.keySet())
for (Enum.DamageType dt : r.resists.keySet())
this.resists.put(dt, r.resists.get(dt));
for (SourceType dt : r.immuneTo.keySet())
for (Enum.DamageType dt : r.immuneTo.keySet())
this.immuneTo.put(dt, r.immuneTo.get(dt));
this.protection = r.protection;
this.protectionTrains = r.protectionTrains;
@ -83,30 +83,30 @@ public class Resists { @@ -83,30 +83,30 @@ public class Resists {
*/
public Resists(ResultSet rs) throws SQLException {
this.immuneToAll = false;
this.resists.put(SourceType.SLASHING, rs.getFloat("slash"));
this.resists.put(SourceType.CRUSHING, rs.getFloat("crush"));
this.resists.put(SourceType.PIERCING, rs.getFloat("pierce"));
this.resists.put(SourceType.MAGIC, rs.getFloat("magic"));
this.resists.put(SourceType.BLEEDING, rs.getFloat("bleed"));
this.resists.put(SourceType.POISON, rs.getFloat("poison"));
this.resists.put(SourceType.MENTAL, rs.getFloat("mental"));
this.resists.put(SourceType.HOLY, rs.getFloat("holy"));
this.resists.put(SourceType.UNHOLY, rs.getFloat("unholy"));
this.resists.put(SourceType.LIGHTNING, rs.getFloat("lightning"));
this.resists.put(SourceType.FIRE, rs.getFloat("fire"));
this.resists.put(SourceType.COLD, rs.getFloat("cold"));
this.resists.put(SourceType.HEALING, 0f);
this.resists.put(Enum.DamageType.Slash, rs.getFloat("slash"));
this.resists.put(Enum.DamageType.Crush, rs.getFloat("crush"));
this.resists.put(Enum.DamageType.Pierce, rs.getFloat("pierce"));
this.resists.put(Enum.DamageType.Magic, rs.getFloat("magic"));
this.resists.put(Enum.DamageType.Bleed, rs.getFloat("bleed"));
this.resists.put(Enum.DamageType.Poison, rs.getFloat("poison"));
this.resists.put(Enum.DamageType.Mental, rs.getFloat("mental"));
this.resists.put(Enum.DamageType.Holy, rs.getFloat("holy"));
this.resists.put(Enum.DamageType.Unholy, rs.getFloat("unholy"));
this.resists.put(Enum.DamageType.Lightning, rs.getFloat("lightning"));
this.resists.put(Enum.DamageType.Fire, rs.getFloat("fire"));
this.resists.put(Enum.DamageType.Cold, rs.getFloat("cold"));
this.resists.put(Enum.DamageType.Healing, 0f);
}
//Handle Fortitudes
private static float handleFortitude(AbstractCharacter target, SourceType type, float damage) {
private static float handleFortitude(AbstractCharacter target, Enum.DamageType type, float damage) {
if (target == null || !(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
return damage;
PlayerBonuses bonus = target.getBonuses();
//see if there is a fortitude
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.NONE);
if (damageCap == 0f || type == SourceType.HEALING)
float damageCap = bonus.getFloatPercentAll(ModType.DamageCap, SourceType.None);
if (damageCap == 0f || type == Enum.DamageType.Healing)
return damage;
//is fortitude, Are we under the cap?
@ -126,21 +126,21 @@ public class Resists { @@ -126,21 +126,21 @@ public class Resists {
if (forts == null || !isValidDamageCapType(forts, type, exclusive))
return damage;
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.NONE);
float adjustedDamage = bonus.getFloatPercentAll(ModType.AdjustAboveDmgCap, SourceType.None);
//Adjust damage down and return new amount
float aadc = 1 + adjustedDamage;
return capFire * aadc;
}
//Test if Damagetype is valid for foritude
private static boolean isValidDamageCapType(HashSet<SourceType> forts, SourceType damageType, boolean exclusive) {
private static boolean isValidDamageCapType(HashSet<SourceType> forts, Enum.DamageType damageType, boolean exclusive) {
for (SourceType fort : forts) {
SourceType dt = SourceType.valueOf(fort.name().toUpperCase());
Enum.DamageType dt = Enum.DamageType.valueOf(fort.name());
if (dt == SourceType.NONE)
if (dt.equals(Enum.DamageType.None))
continue;
if (dt == damageType) {
if (dt.equals(damageType)) {
return exclusive;
}
}
@ -195,19 +195,19 @@ public class Resists { @@ -195,19 +195,19 @@ public class Resists {
*/
public final void setBuildingResists() {
this.immuneToAll = false;
this.resists.put(SourceType.SLASHING, 85f);
this.resists.put(SourceType.CRUSHING, 85f);
this.immuneTo.put(SourceType.PIERCING, true);
this.immuneTo.put(SourceType.MAGIC, true);
this.immuneTo.put(SourceType.BLEEDING, true);
this.immuneTo.put(SourceType.POISON, true);
this.immuneTo.put(SourceType.MENTAL, true);
this.immuneTo.put(SourceType.HOLY, true);
this.immuneTo.put(SourceType.UNHOLY, true);
this.immuneTo.put(SourceType.LIGHTNING, true);
this.immuneTo.put(SourceType.FIRE, true);
this.immuneTo.put(SourceType.COLD, true);
this.resists.put(SourceType.SIEGE, 0f);
this.resists.put(Enum.DamageType.Slash, 85f);
this.resists.put(Enum.DamageType.Crush, 85f);
this.resists.put(Enum.DamageType.Siege, 0f);
this.immuneTo.put(Enum.DamageType.Pierce, true);
this.immuneTo.put(Enum.DamageType.Magic, true);
this.immuneTo.put(Enum.DamageType.Bleed, true);
this.immuneTo.put(Enum.DamageType.Poison, true);
this.immuneTo.put(Enum.DamageType.Mental, true);
this.immuneTo.put(Enum.DamageType.Holy, true);
this.immuneTo.put(Enum.DamageType.Unholy, true);
this.immuneTo.put(Enum.DamageType.Lightning, true);
this.immuneTo.put(Enum.DamageType.Fire, true);
this.immuneTo.put(Enum.DamageType.Cold, true);
}
@ -216,19 +216,19 @@ public class Resists { @@ -216,19 +216,19 @@ public class Resists {
*/
public final void setMineResists() {
this.immuneToAll = false;
this.immuneTo.put(SourceType.SLASHING, true);
this.immuneTo.put(SourceType.CRUSHING, true);
this.immuneTo.put(SourceType.PIERCING, true);
this.immuneTo.put(SourceType.MAGIC, true);
this.immuneTo.put(SourceType.BLEEDING, true);
this.immuneTo.put(SourceType.POISON, true);
this.immuneTo.put(SourceType.MENTAL, true);
this.immuneTo.put(SourceType.HOLY, true);
this.immuneTo.put(SourceType.UNHOLY, true);
this.immuneTo.put(SourceType.LIGHTNING, true);
this.immuneTo.put(SourceType.FIRE, true);
this.immuneTo.put(SourceType.COLD, true);
this.resists.put(SourceType.SIEGE, 0f);
this.immuneTo.put(Enum.DamageType.Slash, true);
this.immuneTo.put(Enum.DamageType.Crush, true);
this.immuneTo.put(Enum.DamageType.Pierce, true);
this.immuneTo.put(Enum.DamageType.Magic, true);
this.immuneTo.put(Enum.DamageType.Bleed, true);
this.immuneTo.put(Enum.DamageType.Poison, true);
this.immuneTo.put(Enum.DamageType.Mental, true);
this.immuneTo.put(Enum.DamageType.Holy, true);
this.immuneTo.put(Enum.DamageType.Unholy, true);
this.immuneTo.put(Enum.DamageType.Lightning, true);
this.immuneTo.put(Enum.DamageType.Fire, true);
this.immuneTo.put(Enum.DamageType.Cold, true);
this.resists.put(Enum.DamageType.Siege, 0f);
}
/**
@ -236,27 +236,27 @@ public class Resists { @@ -236,27 +236,27 @@ public class Resists {
*/
public final void setGenericResists() {
this.immuneToAll = false;
this.resists.put(SourceType.SLASHING, 0f);
this.resists.put(SourceType.CRUSHING, 0f);
this.resists.put(SourceType.PIERCING, 0f);
this.resists.put(SourceType.MAGIC, 0f);
this.resists.put(SourceType.BLEEDING, 0f);
this.resists.put(SourceType.POISON, 0f);
this.resists.put(SourceType.MENTAL, 0f);
this.resists.put(SourceType.HOLY, 0f);
this.resists.put(SourceType.UNHOLY, 0f);
this.resists.put(SourceType.LIGHTNING, 0f);
this.resists.put(SourceType.FIRE, 0f);
this.resists.put(SourceType.COLD, 0f);
this.resists.put(SourceType.HEALING, 0f);
this.immuneTo.put(SourceType.SIEGE, true);
this.resists.put(Enum.DamageType.Slash, 0f);
this.resists.put(Enum.DamageType.Crush, 0f);
this.resists.put(Enum.DamageType.Pierce, 0f);
this.resists.put(Enum.DamageType.Magic, 0f);
this.resists.put(Enum.DamageType.Bleed, 0f);
this.resists.put(Enum.DamageType.Poison, 0f);
this.resists.put(Enum.DamageType.Mental, 0f);
this.resists.put(Enum.DamageType.Holy, 0f);
this.resists.put(Enum.DamageType.Unholy, 0f);
this.resists.put(Enum.DamageType.Lightning, 0f);
this.resists.put(Enum.DamageType.Fire, 0f);
this.resists.put(Enum.DamageType.Cold, 0f);
this.resists.put(Enum.DamageType.Healing, 0f);
this.immuneTo.put(Enum.DamageType.Siege, true);
}
/**
* Get a resist
*/
public float getResist(SourceType type, int trains) {
public float getResist(Enum.DamageType type, int trains) {
//get resisted amount
Float amount = 0f;
if (this.resists.containsKey(type))
@ -278,7 +278,7 @@ public class Resists { @@ -278,7 +278,7 @@ public class Resists {
/**
* get immuneTo
*/
public boolean immuneTo(SourceType type) {
public boolean immuneTo(Enum.DamageType type) {
if (this.immuneTo.containsKey(type))
return this.immuneTo.get(type);
else
@ -293,13 +293,13 @@ public class Resists { @@ -293,13 +293,13 @@ public class Resists {
}
public boolean immuneToAttacks() {
return immuneTo(SourceType.IMMUNETOATTACK);
return immuneTo(Enum.DamageType.Attack);
}
/**
* Set a resist
*/
public void setResist(SourceType type, float value) {
public void setResist(Enum.DamageType type, float value) {
this.resists.put(type, value);
}
@ -322,12 +322,12 @@ public class Resists { @@ -322,12 +322,12 @@ public class Resists {
* get Damage after resist
* Expects heals as negative damage and damage as positive damage for fortitudes.
*/
public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, SourceType type, float damage, int trains) {
public float getResistedDamage(AbstractCharacter source, AbstractCharacter target, Enum.DamageType type, float damage, int trains) {
//handle fortitudes
damage = handleFortitude(target, type, damage);
//calculate armor piercing
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.NONE);
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
//check to see if any damage absorbers should cancel
@ -346,41 +346,41 @@ public class Resists { @@ -346,41 +346,41 @@ public class Resists {
if (rb != null) {
// Handle immunities
if (rb.getBool(ModType.ImmuneTo, SourceType.STUN))
this.immuneTo.put(SourceType.STUN, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.BLIND))
this.immuneTo.put(SourceType.BLIND, true);
if (rb.getBool(ModType.ImmuneToAttack, SourceType.NONE))
this.immuneTo.put(SourceType.IMMUNETOATTACK, true);
if (rb.getBool(ModType.ImmuneToPowers, SourceType.NONE))
this.immuneTo.put(SourceType.IMMUNETOPOWERS, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.POWERBLOCK))
this.immuneTo.put(SourceType.POWERBLOCK, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.DEBUFF))
this.immuneTo.put(SourceType.DEBUFF, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.FEAR))
this.immuneTo.put(SourceType.FEAR, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.CHARM))
this.immuneTo.put(SourceType.CHARM, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.ROOT))
this.immuneTo.put(SourceType.ROOT, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.SNARE))
this.immuneTo.put(SourceType.SNARE, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
this.immuneTo.put(Enum.DamageType.Stun, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
this.immuneTo.put(Enum.DamageType.Blind, true);
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
this.immuneTo.put(Enum.DamageType.Attack, true);
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
this.immuneTo.put(Enum.DamageType.Powers, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
this.immuneTo.put(Enum.DamageType.Powerblock, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
this.immuneTo.put(Enum.DamageType.DeBuff, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
this.immuneTo.put(Enum.DamageType.Fear, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Charm))
this.immuneTo.put(Enum.DamageType.Charm, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Root))
this.immuneTo.put(Enum.DamageType.Root, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Snare))
this.immuneTo.put(Enum.DamageType.Snare, true);
// Handle resists
slash += rb.getFloat(ModType.Resistance, SourceType.SLASHING);
crush += rb.getFloat(ModType.Resistance, SourceType.CRUSHING);
pierce += rb.getFloat(ModType.Resistance, SourceType.PIERCING);
magic += rb.getFloat(ModType.Resistance, SourceType.MAGIC);
bleed += rb.getFloat(ModType.Resistance, SourceType.BLEEDING);
poison += rb.getFloat(ModType.Resistance, SourceType.POISON);
mental += rb.getFloat(ModType.Resistance, SourceType.MENTAL);
holy += rb.getFloat(ModType.Resistance, SourceType.HOLY);
unholy += rb.getFloat(ModType.Resistance, SourceType.UNHOLY);
lightning += rb.getFloat(ModType.Resistance, SourceType.LIGHTNING);
fire += rb.getFloat(ModType.Resistance, SourceType.FIRE);
cold += rb.getFloat(ModType.Resistance, SourceType.COLD);
healing += rb.getFloat(ModType.Resistance, SourceType.HEALING); // DamageType.Healing.name());
slash += rb.getFloat(ModType.Resistance, SourceType.Slash);
crush += rb.getFloat(ModType.Resistance, SourceType.Crush);
pierce += rb.getFloat(ModType.Resistance, SourceType.Pierce);
magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
bleed += rb.getFloat(ModType.Resistance, SourceType.Bleed);
poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
mental += rb.getFloat(ModType.Resistance, SourceType.Mental);
holy += rb.getFloat(ModType.Resistance, SourceType.Holy);
unholy += rb.getFloat(ModType.Resistance, SourceType.Unholy);
lightning += rb.getFloat(ModType.Resistance, SourceType.Lightning);
fire += rb.getFloat(ModType.Resistance, SourceType.Fire);
cold += rb.getFloat(ModType.Resistance, SourceType.Cold);
healing += rb.getFloat(ModType.Resistance, SourceType.Healing); // DamageType.Healing.name());
}
@ -404,29 +404,30 @@ public class Resists { @@ -404,29 +404,30 @@ public class Resists {
}
}
this.resists.put(SourceType.SLASHING, slash);
this.resists.put(SourceType.CRUSHING, crush);
this.resists.put(SourceType.PIERCING, pierce);
this.resists.put(SourceType.MAGIC, magic);
this.resists.put(SourceType.BLEEDING, bleed);
this.resists.put(SourceType.POISON, poison);
this.resists.put(SourceType.MENTAL, mental);
this.resists.put(SourceType.HOLY, holy);
this.resists.put(SourceType.UNHOLY, unholy);
this.resists.put(SourceType.LIGHTNING, lightning);
this.resists.put(SourceType.FIRE, fire);
this.resists.put(SourceType.COLD, cold);
this.resists.put(SourceType.HEALING, healing);
this.immuneTo.put(SourceType.SIEGE, true);
this.resists.put(Enum.DamageType.Slash, slash);
this.resists.put(Enum.DamageType.Crush, crush);
this.resists.put(Enum.DamageType.Pierce, pierce);
this.resists.put(Enum.DamageType.Magic, magic);
this.resists.put(Enum.DamageType.Bleed, bleed);
this.resists.put(Enum.DamageType.Poison, poison);
this.resists.put(Enum.DamageType.Mental, mental);
this.resists.put(Enum.DamageType.Holy, holy);
this.resists.put(Enum.DamageType.Unholy, unholy);
this.resists.put(Enum.DamageType.Lightning, lightning);
this.resists.put(Enum.DamageType.Fire, fire);
this.resists.put(Enum.DamageType.Cold, cold);
this.resists.put(Enum.DamageType.Healing, healing);
this.immuneTo.put(Enum.DamageType.Siege, true);
// debug printing of resists
// printResists(pc);
}
public void printResistsToClient(PlayerCharacter pc) {
for (SourceType dt : resists.keySet())
for (Enum.DamageType dt : resists.keySet())
ChatManager.chatSystemInfo(pc, " resist." + dt.name() + ": " + resists.get(dt));
for (SourceType dt : immuneTo.keySet())
for (Enum.DamageType dt : immuneTo.keySet())
ChatManager.chatSystemInfo(pc, " immuneTo." + dt.name() + ": " + immuneTo.get(dt));
ChatManager.chatSystemInfo(pc, " immuneToAll: " + this.immuneToAll);
if (protection != null)
@ -439,9 +440,9 @@ public class Resists { @@ -439,9 +440,9 @@ public class Resists {
String out = pc.getName();
out += "Resists: ";
Iterator<SourceType> it = this.resists.keySet().iterator();
Iterator<Enum.DamageType> it = this.resists.keySet().iterator();
while (it.hasNext()) {
SourceType damType = it.next();
Enum.DamageType damType = it.next();
String dtName = damType.name();
out += dtName + '=' + this.resists.get(dtName) + ", ";
}
@ -449,7 +450,7 @@ public class Resists { @@ -449,7 +450,7 @@ public class Resists {
out += "ImmuneTo: ";
it = this.immuneTo.keySet().iterator();
while (it.hasNext()) {
SourceType damType = it.next();
Enum.DamageType damType = it.next();
String dtName = damType.name();
out += dtName + '=' + this.resists.get(dtName) + ", ";

12
src/engine/powers/ActionsBase.java

@ -254,19 +254,19 @@ public class ActionsBase { @@ -254,19 +254,19 @@ public class ActionsBase {
//TODO make this more efficient then testing strings
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN))
return true; //Currently stun immune. Skip stun
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.SNARE))
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
return true; //Currently snare immune. Skip snare
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.BLIND))
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
return true; //Currently blind immune. Skip blind
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.POWERBLOCK))
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
return true; //Currently power block immune. Skip power block
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.ROOT))
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
return true;
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
// return true; //Currently shadowmantled. Skip heals
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.FLY))
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
return true;
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.NONE))
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
return true;
else
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);

6
src/engine/powers/DamageShield.java

@ -13,18 +13,18 @@ import engine.Enum; @@ -13,18 +13,18 @@ import engine.Enum;
public class DamageShield {
private final Enum.SourceType damageType;
private final Enum.DamageType damageType;
private final float amount;
private final boolean usePercent;
public DamageShield(Enum.SourceType damageType, float amount, boolean usePercent) {
public DamageShield(Enum.DamageType damageType, float amount, boolean usePercent) {
super();
this.damageType = damageType;
this.amount = amount;
this.usePercent = usePercent;
}
public Enum.SourceType getDamageType() {
public Enum.DamageType getDamageType() {
return this.damageType;
}

2
src/engine/powers/EffectsBase.java

@ -313,7 +313,7 @@ public class EffectsBase { @@ -313,7 +313,7 @@ public class EffectsBase {
}
public boolean containsDamageType(Enum.SourceType dt) {
public boolean containsDamageType(Enum.DamageType dt) {
if (!EffectsBase.EffectDamageTypes.containsKey(this.token))
return false;
return EffectsBase.EffectDamageTypes.get(this.token).contains(dt);

2
src/engine/powers/effectmodifiers/AmbidexterityEffectModifier.java

@ -32,7 +32,7 @@ public class AmbidexterityEffectModifier extends AbstractEffectModifier { @@ -32,7 +32,7 @@ public class AmbidexterityEffectModifier extends AbstractEffectModifier {
@Override
public void applyBonus(AbstractCharacter ac, int trains) {
PlayerBonuses bonus = ac.getBonuses();
bonus.setBool(ModType.Ambidexterity, SourceType.NONE, true);
bonus.setBool(ModType.Ambidexterity, SourceType.None, true);
}
@Override

2
src/engine/powers/effectmodifiers/BlockedPowerTypeEffectModifier.java

@ -40,7 +40,7 @@ public class BlockedPowerTypeEffectModifier extends AbstractEffectModifier { @@ -40,7 +40,7 @@ public class BlockedPowerTypeEffectModifier extends AbstractEffectModifier {
ModType toBlock = ModType.None;
switch (this.sourceType) {
case INVISIBLE:
case Invisible:
toBlock = ModType.Invisible;
break;
}

2
src/engine/powers/effectmodifiers/DamageShieldEffectModifier.java

@ -49,7 +49,7 @@ public class DamageShieldEffectModifier extends AbstractEffectModifier { @@ -49,7 +49,7 @@ public class DamageShieldEffectModifier extends AbstractEffectModifier {
amount *= (1 + mod);
}
Enum.SourceType dt = Enum.SourceType.valueOf(this.type.toUpperCase());
Enum.DamageType dt = Enum.DamageType.valueOf(this.type);
if (dt != null) {

9
src/engine/powers/effectmodifiers/HealthEffectModifier.java

@ -9,6 +9,7 @@ @@ -9,6 +9,7 @@
package engine.powers.effectmodifiers;
import engine.Enum;
import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
@ -27,13 +28,13 @@ import java.util.concurrent.ThreadLocalRandom; @@ -27,13 +28,13 @@ import java.util.concurrent.ThreadLocalRandom;
public class HealthEffectModifier extends AbstractEffectModifier {
private SourceType damageType;
private Enum.DamageType damageType;
public HealthEffectModifier(ResultSet rs) throws SQLException {
super(rs);
String damageTypeDB = rs.getString("type");
try {
this.damageType = SourceType.valueOf(damageTypeDB.toUpperCase());
this.damageType = Enum.DamageType.valueOf(damageTypeDB);
} catch (IllegalArgumentException e) {
Logger.error("DamageType could not be loaded from database. " + "UUID = " + this.UUID
+ " value received = '" + damageTypeDB.toUpperCase() + '\'', e);
@ -153,7 +154,7 @@ public class HealthEffectModifier extends AbstractEffectModifier { @@ -153,7 +154,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.NONE)));
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
}
if (modAmount == 0f)
return;
@ -192,7 +193,7 @@ public class HealthEffectModifier extends AbstractEffectModifier { @@ -192,7 +193,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
}*/
PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.HEALING) >= trains) {
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Healing) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchMessage.sendToAllInRange(ac, mhm);

8
src/engine/powers/effectmodifiers/ManaEffectModifier.java

@ -30,13 +30,13 @@ import java.util.concurrent.ThreadLocalRandom; @@ -30,13 +30,13 @@ import java.util.concurrent.ThreadLocalRandom;
public class ManaEffectModifier extends AbstractEffectModifier {
private SourceType damageType;
private Enum.DamageType damageType;
public ManaEffectModifier(ResultSet rs) throws SQLException {
super(rs);
String damageTypeDB = rs.getString("type");
try {
this.damageType = SourceType.valueOf(damageTypeDB.toUpperCase());
this.damageType = Enum.DamageType.valueOf(damageTypeDB);
} catch (IllegalArgumentException e) {
Logger.error("DamageType could not be loaded from database. " + "UUID = " + this.UUID
+ " value received = '" + damageTypeDB.toUpperCase() + '\'', e);
@ -114,7 +114,7 @@ public class ManaEffectModifier extends AbstractEffectModifier { @@ -114,7 +114,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.NONE));
modAmount *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
}
if (modAmount == 0f)
return;
@ -142,7 +142,7 @@ public class ManaEffectModifier extends AbstractEffectModifier { @@ -142,7 +142,7 @@ public class ManaEffectModifier extends AbstractEffectModifier {
}
}
PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.HEALING) >= trains) {
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Healing) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchMessage.sendToAllInRange(ac, mhm);

2
src/engine/powers/effectmodifiers/NoModEffectModifier.java

@ -33,7 +33,7 @@ public class NoModEffectModifier extends AbstractEffectModifier { @@ -33,7 +33,7 @@ public class NoModEffectModifier extends AbstractEffectModifier {
bonus.setBool(this.modType, this.sourceType, true);
switch (this.sourceType) {
case FLY:
case Fly:
if (!ac.getObjectType().equals(GameObjectType.PlayerCharacter))
return;
PlayerCharacter flyer = (PlayerCharacter) ac;

8
src/engine/powers/effectmodifiers/StaminaEffectModifier.java

@ -30,13 +30,13 @@ import java.util.concurrent.ThreadLocalRandom; @@ -30,13 +30,13 @@ import java.util.concurrent.ThreadLocalRandom;
public class StaminaEffectModifier extends AbstractEffectModifier {
private SourceType damageType;
private Enum.DamageType damageType;
public StaminaEffectModifier(ResultSet rs) throws SQLException {
super(rs);
String damageTypeDB = rs.getString("type");
try {
this.damageType = SourceType.valueOf(damageTypeDB.toUpperCase());
this.damageType = Enum.DamageType.valueOf(damageTypeDB);
} catch (IllegalArgumentException e) {
Logger.error("DamageType could not be loaded from database. " + "UUID = " + this.UUID
+ " value received = '" + damageTypeDB.toUpperCase() + '\'', e);
@ -112,7 +112,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier { @@ -112,7 +112,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
// Apply any power effect modifiers (such as stances)
if (bonus != null)
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.NONE)));
modAmount *= (1 + (bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None)));
}
if (modAmount == 0f)
return;
@ -140,7 +140,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier { @@ -140,7 +140,7 @@ public class StaminaEffectModifier extends AbstractEffectModifier {
}
}
PlayerBonuses bonus = ac.getBonuses();
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.HEALING) >= trains) {
if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Healing) >= trains) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchMessage.sendToAllInRange(ac, mhm);

2
src/engine/powers/poweractions/ApplyEffectPowerAction.java

@ -188,7 +188,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction { @@ -188,7 +188,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
if (bonuses == null)
return;
boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.NONE);
boolean noSilence = bonuses.getBool(ModType.Silenced, SourceType.None);
if (noSilence)
return;

8
src/engine/powers/poweractions/TransferStatPowerAction.java

@ -44,7 +44,7 @@ public class TransferStatPowerAction extends AbstractPowerAction { @@ -44,7 +44,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
protected float transferEfficiencyRamp;
protected boolean transferEfficiencyRampAdd;
protected boolean targetToCaster;
protected SourceType damageType;
protected Enum.DamageType damageType;
protected EffectsBase effect;
public TransferStatPowerAction(ResultSet rs, HashMap<String, EffectsBase> effects) throws SQLException {
@ -78,7 +78,7 @@ public class TransferStatPowerAction extends AbstractPowerAction { @@ -78,7 +78,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
// Damage type can sometimes be null in the DB.
if (damageString.isEmpty() == false)
this.damageType = SourceType.valueOf(damageString.toUpperCase());
this.damageType = Enum.DamageType.valueOf(damageString);
} catch (Exception e) {
this.damageType = null;
}
@ -210,7 +210,7 @@ public class TransferStatPowerAction extends AbstractPowerAction { @@ -210,7 +210,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
// Apply any power effect modifiers (such as stances)
PlayerBonuses bonus = source.getBonuses();
if (bonus != null)
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.NONE));
damage *= (1 + bonus.getFloatPercentAll(ModType.PowerDamageModifier, SourceType.None));
//get amount to transfer
fromAmount = damage;
@ -236,7 +236,7 @@ public class TransferStatPowerAction extends AbstractPowerAction { @@ -236,7 +236,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
AbstractNetMsg mhmFrom = null;
//stop if target is immune to drains
if (from.getBonuses().getBool(ModType.ImmuneTo, SourceType.DRAIN)) {
if (from.getBonuses().getBool(ModType.ImmuneTo, SourceType.Drain)) {
ModifyHealthMsg mhm = new ModifyHealthMsg(source, to, 0f, 0f, 0f, powerID, powerName, trains, effectID);
mhm.setUnknown03(5); //set target is immune
DispatchMessage.sendToAllInRange(from, mhm);

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