mob resync position on death and while moving

This commit is contained in:
2023-07-21 20:01:39 -05:00
parent 413e782af1
commit a34386ae51
2 changed files with 8 additions and 9 deletions
+4 -5
View File
@@ -378,7 +378,10 @@ public class MobileFSM {
rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss);
}
mob.updateLocation();
//mob.updateLocation();
if(mob.isMoving() == true){
mob.setLoc(mob.getMovementLoc());
}
if(mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
CheckToSendMobHome(mob);
}
@@ -511,7 +514,6 @@ public class MobileFSM {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
aiAgent.despawn();
aiAgent.deathTime = System.currentTimeMillis();
return;
}
//No items in inventory.
} else {
@@ -520,20 +522,17 @@ public class MobileFSM {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
aiAgent.despawn();
aiAgent.deathTime = System.currentTimeMillis();
return;
}
//Mob never had Loot.
} else {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
aiAgent.despawn();
aiAgent.deathTime = System.currentTimeMillis();
return;
}
}
}
} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) {
aiAgent.respawn();
return;
}
}