mob resync position on death and while moving
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@@ -1375,7 +1375,8 @@ public class Mob extends AbstractIntelligenceAgent {
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this.combat = false;
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this.walkMode = true;
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this.combatTarget = null;
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//resync corpses
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this.setLoc(this.loc);
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this.hasLoot = this.charItemManager.getInventoryCount() > 0;
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} catch (Exception e) {
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Logger.error(e);
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@@ -1384,8 +1385,7 @@ public class Mob extends AbstractIntelligenceAgent {
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public void respawn() {
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//Commenting out Mob ID rotation.
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this.despawned = false;
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//this.playerAgroMap.clear();
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this.playerAgroMap.clear();
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this.setCombatTarget(null);
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this.setHealth(this.healthMax);
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this.stamina.set(this.staminaMax);
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@@ -1410,7 +1410,7 @@ public class Mob extends AbstractIntelligenceAgent {
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//MovementManager.translocate(this, this.bindLoc, this.region);
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if (!this.isSiege && !this.isPlayerGuard && contract == null)
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loadInventory();
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this.despawned = false;
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}
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public void despawn() {
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