Browse Source

Handler created for AbstractChatMsg

combat-2
MagicBot 8 months ago
parent
commit
a37825168b
  1. 74
      src/engine/gameManager/ChatManager.java
  2. 4
      src/engine/net/client/ClientMessagePump.java
  3. 20
      src/engine/net/client/Protocol.java
  4. 95
      src/engine/net/client/handlers/AbstractChatMsgHandler.java

74
src/engine/gameManager/ChatManager.java

@ -20,13 +20,11 @@ import engine.net.Dispatch;
import engine.net.DispatchMessage; import engine.net.DispatchMessage;
import engine.net.MessageDispatcher; import engine.net.MessageDispatcher;
import engine.net.client.ClientConnection; import engine.net.client.ClientConnection;
import engine.net.client.Protocol;
import engine.net.client.handlers.ClientAdminCommandMsgHandler; import engine.net.client.handlers.ClientAdminCommandMsgHandler;
import engine.net.client.msg.chat.*; import engine.net.client.msg.chat.*;
import engine.objects.*; import engine.objects.*;
import engine.server.MBServerStatics; import engine.server.MBServerStatics;
import engine.server.world.WorldServer; import engine.server.world.WorldServer;
import engine.session.Session;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
import java.util.ArrayList; import java.util.ArrayList;
@ -42,8 +40,8 @@ public enum ChatManager {
// (FLOOD_TIME_THRESHOLD) ms will flag as a flood message // (FLOOD_TIME_THRESHOLD) ms will flag as a flood message
// Example, set to 3 & 2000 to flag the 3rd message within 2000 ms. // Example, set to 3 & 2000 to flag the 3rd message within 2000 ms.
private static final int FLOOD_QTY_THRESHOLD = 3; public static final int FLOOD_QTY_THRESHOLD = 3;
private static final int FLOOD_TIME_THRESHOLD = 2000; public static final int FLOOD_TIME_THRESHOLD = 2000;
private static final String FLOOD_USER_ERROR = "You talk too much!"; private static final String FLOOD_USER_ERROR = "You talk too much!";
private static final String SILENCED = "You find yourself mute!"; private static final String SILENCED = "You find yourself mute!";
private static final String UNKNOWN_COMMAND = "No such command."; private static final String UNKNOWN_COMMAND = "No such command.";
@ -51,74 +49,6 @@ public enum ChatManager {
/** /**
* This method used when handling a ChatMsg received from the network. * This method used when handling a ChatMsg received from the network.
*/ */
public static void handleChatMsg(Session sender, AbstractChatMsg msg) {
if (msg == null) {
Logger.warn(
"null message: ");
return;
}
if (sender == null) {
Logger.warn(
"null sender: ");
return;
}
PlayerCharacter pc = sender.getPlayerCharacter();
if (pc == null) {
Logger.warn(
"invalid sender: ");
return;
}
Protocol protocolMsg = msg.getProtocolMsg();
// Flood control, implemented per channel
boolean isFlood = false;
long curMsgTime = System.currentTimeMillis();
long checkTime = pc.chatFloodTime(protocolMsg.opcode, curMsgTime, FLOOD_QTY_THRESHOLD - 1);
if ((checkTime > 0L) && (curMsgTime - checkTime < FLOOD_TIME_THRESHOLD))
isFlood = true;
switch (protocolMsg) {
case CHATSAY:
ChatManager.chatSay(pc, msg.getMessage(), isFlood);
return;
case CHATCSR:
ChatManager.chatCSR(msg);
return;
case CHATTELL:
ChatTellMsg ctm = (ChatTellMsg) msg;
ChatManager.chatTell(pc, ctm.getTargetName(), ctm.getMessage(), isFlood);
return;
case CHATSHOUT:
ChatManager.chatShout(pc, msg.getMessage(), isFlood);
return;
case CHATGUILD:
ChatManager.chatGuild(pc, (ChatGuildMsg) msg);
return;
case CHATGROUP:
ChatManager.chatGroup(pc, (ChatGroupMsg) msg);
return;
case CHATIC:
ChatManager.chatIC(pc, (ChatICMsg) msg);
return;
case LEADERCHANNELMESSAGE:
ChatManager.chatGlobal(pc, msg.getMessage(), isFlood);
return;
case GLOBALCHANNELMESSAGE:
case CHATPVP:
case CHATCITY:
case CHATINFO:
case SYSTEMBROADCASTCHANNEL:
default:
}
}
/* /*
* Channels * Channels

4
src/engine/net/client/ClientMessagePump.java

@ -9,13 +9,11 @@
package engine.net.client; package engine.net.client;
import engine.gameManager.ChatManager;
import engine.gameManager.SessionManager; import engine.gameManager.SessionManager;
import engine.gameManager.TradeManager; import engine.gameManager.TradeManager;
import engine.net.NetMsgHandler; import engine.net.NetMsgHandler;
import engine.net.client.handlers.AbstractClientMsgHandler; import engine.net.client.handlers.AbstractClientMsgHandler;
import engine.net.client.msg.*; import engine.net.client.msg.*;
import engine.net.client.msg.chat.AbstractChatMsg;
import engine.server.world.WorldServer; import engine.server.world.WorldServer;
import engine.session.Session; import engine.session.Session;
import engine.util.StringUtils; import engine.util.StringUtils;
@ -89,8 +87,6 @@ public class ClientMessagePump implements NetMsgHandler {
case SYSTEMCHANNEL: case SYSTEMCHANNEL:
case GLOBALCHANNELMESSAGE: case GLOBALCHANNELMESSAGE:
case LEADERCHANNELMESSAGE: case LEADERCHANNELMESSAGE:
ChatManager.handleChatMsg(s, (AbstractChatMsg) msg);
break;
case READYTOENTER: case READYTOENTER:
break; break;
case OPENVAULT: case OPENVAULT:

20
src/engine/net/client/Protocol.java

@ -60,16 +60,16 @@ public enum Protocol {
CHANGEGUILDLEADER(0xE40BC95D, ChangeGuildLeaderMsg.class, ChangeGuildLeaderHandler.class), CHANGEGUILDLEADER(0xE40BC95D, ChangeGuildLeaderMsg.class, ChangeGuildLeaderHandler.class),
CHANNELMUTE(0xC1BDC53A, ChatFilterMsg.class, ChannelMuteMsgHandler.class), //Chat Channels that are turned on CHANNELMUTE(0xC1BDC53A, ChatFilterMsg.class, ChannelMuteMsgHandler.class), //Chat Channels that are turned on
CHARSELECTSCREEN(0x682C935D, null, null), // Character Selection Screen CHARSELECTSCREEN(0x682C935D, null, null), // Character Selection Screen
CHATCITY(0x9D402901, ChatCityMsg.class, null), // Chat Channel: /City CHATCITY(0x9D402901, ChatCityMsg.class, AbstractChatMsgHandler.class), // Chat Channel: /City
CHATCSR(0x14EBA1C3, ChatCSRMsg.class, null), //Chat Channel: CSR CHATCSR(0x14EBA1C3, ChatCSRMsg.class, AbstractChatMsgHandler.class), //Chat Channel: CSR
CHATGROUP(0xA895B634, ChatGroupMsg.class, null), // Chat Channel: /group CHATGROUP(0xA895B634, ChatGroupMsg.class, AbstractChatMsgHandler.class), // Chat Channel: /group
CHATGUILD(0xA9D92ED4, ChatGuildMsg.class, null), // Chat Channel: /guild CHATGUILD(0xA9D92ED4, ChatGuildMsg.class, AbstractChatMsgHandler.class), // Chat Channel: /guild
CHATIC(0x00A75F35, ChatICMsg.class, null), // Chat Channel: /IC CHATIC(0x00A75F35, ChatICMsg.class, AbstractChatMsgHandler.class), // Chat Channel: /IC
CHATINFO(0x9D4B61EB, ChatInfoMsg.class, null), // Chat Channel: /Info CHATINFO(0x9D4B61EB, ChatInfoMsg.class, AbstractChatMsgHandler.class), // Chat Channel: /Info
CHATPVP(0x14EBA570, ChatPvPMsg.class, null), // Chat Channel: PVP CHATPVP(0x14EBA570, ChatPvPMsg.class, AbstractChatMsgHandler.class), // Chat Channel: PVP
CHATSAY(0x14EA0393, ChatSayMsg.class, null), // Chat Channel: /say CHATSAY(0x14EA0393, ChatSayMsg.class, AbstractChatMsgHandler.class), // Chat Channel: /say
CHATSHOUT(0xA8D5B560, ChatShoutMsg.class, null), // Chat Channel: /shout CHATSHOUT(0xA8D5B560, ChatShoutMsg.class, AbstractChatMsgHandler.class), // Chat Channel: /shout
CHATTELL(0x9D4AC896, ChatTellMsg.class, null), // Chat Channel: /tell CHATTELL(0x9D4AC896, ChatTellMsg.class, AbstractChatMsgHandler.class), // Chat Channel: /tell
CHECKUNIQUEGUILD(0x689097D7, GuildCreationOptionsMsg.class, GuildCreationOptionsHandler.class), // Set Guild Name/Motto in Use Guild Charter CHECKUNIQUEGUILD(0x689097D7, GuildCreationOptionsMsg.class, GuildCreationOptionsHandler.class), // Set Guild Name/Motto in Use Guild Charter
CITYASSET(0x7cae1678, CityAssetMsg.class, null), CITYASSET(0x7cae1678, CityAssetMsg.class, null),
CITYCHOICE(0x406610BB, CityChoiceMsg.class, CityChoiceMsgHandler.class), CITYCHOICE(0x406610BB, CityChoiceMsg.class, CityChoiceMsgHandler.class),

95
src/engine/net/client/handlers/AbstractChatMsgHandler.java

@ -0,0 +1,95 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.net.client.ClientConnection;
import engine.net.client.Protocol;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.chat.*;
import engine.objects.PlayerCharacter;
import static engine.gameManager.ChatManager.FLOOD_QTY_THRESHOLD;
import static engine.gameManager.ChatManager.FLOOD_TIME_THRESHOLD;
public class AbstractChatMsgHandler extends AbstractClientMsgHandler {
public AbstractChatMsgHandler() {
super(AbstractChatMsg.class);
}
@Override
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
// Member variable declaration
AbstractChatMsg msg;
// Member variable assignment
msg = (AbstractChatMsg) baseMsg;
if (msg == null)
return true;
if (playerCharacter == null)
return true;
Protocol protocolMsg = msg.getProtocolMsg();
// Flood control, implemented per channel
boolean isFlood = false;
long curMsgTime = System.currentTimeMillis();
long checkTime = playerCharacter.chatFloodTime(protocolMsg.opcode, curMsgTime, FLOOD_QTY_THRESHOLD - 1);
if ((checkTime > 0L) && (curMsgTime - checkTime < FLOOD_TIME_THRESHOLD))
isFlood = true;
switch (protocolMsg) {
case CHATSAY:
ChatManager.chatSay(playerCharacter, msg.getMessage(), isFlood);
return true;
case CHATCSR:
ChatManager.chatCSR(msg);
return true;
case CHATTELL:
ChatTellMsg ctm = (ChatTellMsg) msg;
ChatManager.chatTell(playerCharacter, ctm.getTargetName(), ctm.getMessage(), isFlood);
return true;
case CHATSHOUT:
ChatManager.chatShout(playerCharacter, msg.getMessage(), isFlood);
return true;
case CHATGUILD:
ChatManager.chatGuild(playerCharacter, (ChatGuildMsg) msg);
return true;
case CHATGROUP:
ChatManager.chatGroup(playerCharacter, (ChatGroupMsg) msg);
return true;
case CHATIC:
ChatManager.chatIC(playerCharacter, (ChatICMsg) msg);
return true;
case LEADERCHANNELMESSAGE:
ChatManager.chatGlobal(playerCharacter, msg.getMessage(), isFlood);
return true;
case GLOBALCHANNELMESSAGE:
case CHATPVP:
case CHATCITY:
case CHATINFO:
case SYSTEMBROADCASTCHANNEL:
default:
}
return true;
}
}
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