better roll chance for high level vendors
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@@ -309,7 +309,7 @@ public enum LootManager {
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if(mob.getObjectType().ordinal() == 52) { //52 = player character
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if(mob.getObjectType().ordinal() == 52) { //52 = player character
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itemTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
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itemTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
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} else{
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} else{
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itemTableRoll = TableRoll(mob.level, inHotzone);
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itemTableRoll = TableRoll(mob.level * 2);
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}
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}
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ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, itemTableRoll);
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ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, itemTableRoll);
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if (tableRow == null)
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if (tableRow == null)
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@@ -381,7 +381,7 @@ public enum LootManager {
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if(mob.getObjectType().ordinal() == 52) {
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if(mob.getObjectType().ordinal() == 52) {
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prefixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
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prefixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
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} else{
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} else{
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prefixTableRoll = TableRoll(mob.level * 2, inHotzone);
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prefixTableRoll = TableRoll(mob.level * 2);
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}
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}
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ModTableEntry prefixMod = ModTableEntry.rollTable(prefixTable.modTableID, prefixTableRoll);
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ModTableEntry prefixMod = ModTableEntry.rollTable(prefixTable.modTableID, prefixTableRoll);
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@@ -413,7 +413,7 @@ public enum LootManager {
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if(mob.getObjectType().ordinal() == 52) {
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if(mob.getObjectType().ordinal() == 52) {
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suffixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
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suffixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
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} else{
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} else{
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suffixTableRoll = TableRoll(mob.level * 2, inHotzone);
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suffixTableRoll = TableRoll(mob.level * 2);
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}
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}
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ModTableEntry suffixMod = ModTableEntry.rollTable(suffixTable.modTableID, suffixTableRoll);
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ModTableEntry suffixMod = ModTableEntry.rollTable(suffixTable.modTableID, suffixTableRoll);
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@@ -428,7 +428,10 @@ public enum LootManager {
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return inItem;
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return inItem;
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}
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}
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public static int TableRoll(int mobLevel, Boolean inHotzone) {
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public static int TableRoll(int mobLevel) {
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if(mobLevel > 65)
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mobLevel = 65;
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int max = (int) (4.882 * mobLevel + 127.0);
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int max = (int) (4.882 * mobLevel + 127.0);
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@@ -437,11 +440,8 @@ public enum LootManager {
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int min = (int) (4.469 * mobLevel - 3.469);
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int min = (int) (4.469 * mobLevel - 3.469);
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if (min < 70)
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if (min < 140)
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min = 70;
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min = 140;
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if (inHotzone)
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min += mobLevel;
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int roll = ThreadLocalRandom.current().nextInt(min, max + 1);
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int roll = ThreadLocalRandom.current().nextInt(min, max + 1);
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