Method for adjusted table rolls based on mpc level.
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@@ -696,15 +696,22 @@ public class ItemFactory {
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return null;
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}
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ModTypeTableEntry prefixTable = ModTypeTableEntry.rollTable(prefixMod, ThreadLocalRandom.current().nextInt(1, 100 + 1));
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ModTypeTableEntry suffixTable = ModTypeTableEntry.rollTable(suffixMod, ThreadLocalRandom.current().nextInt(1, 100 + 1));
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// Roll on the tables for this vendor
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ModTypeTableEntry prefixTypeTable = ModTypeTableEntry.rollTable(prefixMod, ThreadLocalRandom.current().nextInt(1, 100 + 1));
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ModTypeTableEntry suffixTypeTable = ModTypeTableEntry.rollTable(suffixMod, ThreadLocalRandom.current().nextInt(1, 100 + 1));
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// Sanity check.
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if (prefixTypeTable == null || suffixTypeTable == null)
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return null;
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int rollPrefix = ThreadLocalRandom.current().nextInt(1, 100 + 1);
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if (rollPrefix < 80) {
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int randomPrefix = ThreadLocalRandom.current().nextInt(1, 100 + 1);
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prefixEntry = ModTableEntry.rollTable(prefixTable.modTableID, randomPrefix);
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int randomPrefix = getAdjustedRollForNPC((int) calculatedMobLevel, prefixTypeTable.minRoll, prefixTypeTable.maxRoll);
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prefixEntry = ModTableEntry.rollTable(prefixTypeTable.modTableID, randomPrefix);
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if (prefixEntry != null)
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prefix = prefixEntry.action;
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@@ -715,8 +722,8 @@ public class ItemFactory {
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if (rollSuffix < 80) {
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int randomSuffix = ThreadLocalRandom.current().nextInt(1, 100 + 1);
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suffixEntry = ModTableEntry.rollTable(suffixTable.modTableID, randomSuffix);
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int randomSuffix = getAdjustedRollForNPC((int) calculatedMobLevel, suffixTypeTable.minRoll, suffixTypeTable.maxRoll);
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suffixEntry = ModTableEntry.rollTable(suffixTypeTable.modTableID, randomSuffix);
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if (suffixEntry != null)
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suffix = suffixEntry.action;
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@@ -763,6 +770,20 @@ public class ItemFactory {
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return toRoll;
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}
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private static int getAdjustedRollForNPC(int npcLevel, int minRoll, int maxRoll) {
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int randomRoll;
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int minValue = (npcLevel - 5) * 5;
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int maxValue = (npcLevel + 15) * 5;
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minValue = Math.max(minRoll, Math.min(maxRoll, minValue));
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maxValue = Math.max(minRoll, Math.min(maxRoll, maxValue));
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randomRoll = ThreadLocalRandom.current().nextInt(minValue, maxValue + 1); //Does not return Max, but does return min?
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return randomRoll;
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}
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public static MobLoot produceRandomRoll(NPC npc, PlayerCharacter pc, String prefixString, String suffixString, int itemID) {
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boolean useWarehouse = false;
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