mine management to show correct production amount
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@@ -247,8 +247,7 @@ public class Mine extends AbstractGameObject {
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// Only inactive mines are returned.
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for (Mine mine : Mine.mineMap.keySet()) {
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if (mine.owningGuild.getObjectUUID() == guildID &&
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mine.isActive == false)
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if (mine.owningGuild.getObjectUUID() == guildID)
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mineList.add(mine);
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}
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return mineList;
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@@ -416,7 +415,7 @@ public class Mine extends AbstractGameObject {
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writer.putString(this.mineType.name);
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writer.putString(this.zoneName);
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writer.putInt(this.production.hash);
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writer.putInt(this.production.baseProduction);
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writer.putInt(this.getModifiedProductionAmount());
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writer.putInt(this.getModifiedProductionAmount()); //TODO calculate range penalty here
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writer.putInt(3600); //window in seconds
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writer.putInt(this.isExpansion() ? this.mineType.xpacHash : this.mineType.hash);
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