mobs use both enemy and notEnemy lists to determine proper agro

This commit is contained in:
2023-07-25 21:51:30 -05:00
parent 62cc334c66
commit a5fe5ece50
+5 -1
View File
@@ -430,8 +430,12 @@ public class MobileFSM {
if (!aiAgent.canSee(loadedPlayer))
continue;
// No aggro for this race type
if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()))
if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == true)
continue;
//mob has enemies and this player race is not it
if(aiAgent.enemy.size() > 0 && aiAgent.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == false){
continue;
}
if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
aiAgent.setCombatTarget(loadedPlayer);
return;