PlayerCombatStats proc chances
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@@ -902,27 +902,18 @@ public enum CombatManager {
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if (weapon != null && tarAc != null && tarAc.isAlive()) {
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ConcurrentHashMap<String, Effect> effects = weapon.getEffects();
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for (Effect eff : effects.values()) {
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if (eff == null)
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continue;
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HashSet<AbstractEffectModifier> aems = eff.getEffectModifiers();
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if (aems != null) {
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for (AbstractEffectModifier aem : aems) {
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if (!tarAc.isAlive())
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break;
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if (aem instanceof WeaponProcEffectModifier) {
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if(weapon.effects != null){
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for (Effect eff : weapon.effects.values()){
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){
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if(mod.modType.equals(ModType.WeaponProc)){
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int procChance = ThreadLocalRandom.current().nextInt(100);
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if (procChance < MBServerStatics.PROC_CHANCE)
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((WeaponProcEffectModifier) aem).applyProc(ac, target);
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if (procChance < MBServerStatics.PROC_CHANCE) {
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try {
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((WeaponProcEffectModifier) mod).applyProc(ac, target);
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}catch(Exception e){
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Logger.error(eff.getName() + " Failed To Cast Proc");
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}
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}
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}
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}
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}
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