update map when bane set
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@@ -400,15 +400,15 @@ public class Contract extends AbstractGameObject {
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}
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}
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if(bane.timeSet && bane.daySet && bane.capSet){
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if(updateBaneCap > 0 || updateBaneTime > 0 || updateBaneDay > 0) {
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bane.getSiegePhase();
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}
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for(PlayerCharacter playerCharacter : SessionManager.getAllActivePlayerCharacters()) {
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CityDataMsg cityDataMsg = new CityDataMsg(SessionManager.getSession(playerCharacter), false);
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cityDataMsg.updateMines(true);
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cityDataMsg.updateCities(true);
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Dispatch dispatch = Dispatch.borrow(playerCharacter, cityDataMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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for (PlayerCharacter playerCharacter : SessionManager.getAllActivePlayerCharacters()) {
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CityDataMsg cityDataMsg = new CityDataMsg(SessionManager.getSession(playerCharacter), false);
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cityDataMsg.updateMines(true);
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cityDataMsg.updateCities(true);
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Dispatch dispatch = Dispatch.borrow(playerCharacter, cityDataMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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}
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}
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return vd;
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