new stronghold mesh
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@@ -680,8 +680,8 @@ public class Mine extends AbstractGameObject {
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}
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//update tower to become stronghold mesh
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tower.setMeshUUID(5001500);
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tower.setMeshScale(new Vector3f(1,1,1));
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tower.setMeshUUID(423600);
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tower.setMeshScale(new Vector3f(1.5f,1.5f,1.5f));
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InterestManager.setObjectDirty(tower);
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WorldGrid.updateObject(tower);
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