fix for mob sync and ghost mobs
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@@ -377,7 +377,10 @@ public class MobileFSM {
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if (mob.combatTarget != null && mob.combatTarget.isAlive() == false) {
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mob.setCombatTarget(null);
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}
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mob.updateLocation();
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//mob.updateLocation();
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if(mob.isMoving()){
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mob.setLoc(mob.getMovementLoc());
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}
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switch (mob.BehaviourType) {
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case GuardCaptain:
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GuardCaptainLogic(mob);
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