fix for mob sync and ghost mobs
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@@ -1396,7 +1396,8 @@ public class Mob extends AbstractIntelligenceAgent {
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this.isAlive.set(true);
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this.deathTime = 0;
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this.lastBindLoc = this.bindLoc;
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this.setLoc(this.lastBindLoc);
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//this.setLoc(this.lastBindLoc);
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this.setLoc(bindLoc);
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this.stopMovement(this.lastBindLoc);
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NPCManager.applyRuneSetEffects(this);
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this.recalculateStats();
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@@ -1406,7 +1407,7 @@ public class Mob extends AbstractIntelligenceAgent {
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} else if (this.building != null) {
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this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
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}
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MovementManager.translocate(this, this.bindLoc, this.region);
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//MovementManager.translocate(this, this.bindLoc, this.region);
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if (!this.isSiege && !this.isPlayerGuard && contract == null)
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loadInventory();
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