removed treb override in MobileFSM.DetermineAction
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@@ -305,11 +305,6 @@ public class MobileFSM {
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public static void DetermineAction(Mob mob) {
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if (mob == null)
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return;
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if (mob.despawned && mob.getMobBase().getLoadID() == 13171) {
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//trebuchet spawn handler
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CheckForRespawn(mob);
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return;
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}
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if (mob.despawned && mob.isPlayerGuard) {
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//override for guards
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if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()){
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