DS immunity fixed
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@@ -664,6 +664,9 @@ public enum CombatManager {
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DeferredPowerJob dpj = null;
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int max = (int)atr;
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if(max < 10)
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max = 10;
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int min = (int)(max * 0.5f);
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if(max < min){
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min = max - 1;
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@@ -673,6 +676,8 @@ public enum CombatManager {
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if(AbstractCharacter.IsAbstractCharacter(target)){
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AbstractCharacter tar = (AbstractCharacter) target;
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max = tar.defenseRating;
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if(max < 1)
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max = 10;
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min = (int)(max * 0.5f);
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if(max < min){
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min = max - 1;
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@@ -2346,6 +2346,8 @@ public enum PowersManager {
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boolean disable = true;
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int max = (int)atr;
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if(max < 10)
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max = 10;
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int min = (int)(max * 0.5f);
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if(max < min){
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min = max - 1;
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@@ -2355,6 +2357,8 @@ public enum PowersManager {
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if(AbstractCharacter.IsAbstractCharacter(awo)){
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AbstractCharacter tar = (AbstractCharacter) awo;
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max = tar.defenseRating;
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if(max < 10)
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max = 10;
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min = (int)(max * 0.5f);
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if(max < min){
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min = max - 1;
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