Formatting cleanup.
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@@ -89,7 +89,7 @@ public enum LootManager {
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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if (!fromDeath) {
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if (!fromDeath)
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for (Item it : mob.getInventory()) {
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ItemBase ib = it.getItemBase();
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@@ -101,7 +101,7 @@ public enum LootManager {
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DispatchMessage.dispatchMsgToAll(chatMsg);
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}
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}
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}
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}
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) {
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@@ -126,6 +126,7 @@ public enum LootManager {
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GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier, false); //generate normal loot drop
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// Generate hotzone loot if in hotzone
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// Only one bite at the hotzone apple per bootyset.
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if (inHotzone == true && hotzoneWasRan == false)
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if (generalItemTables.containsKey(bse.lootTable + 1) && ThreadLocalRandom.current().nextInt(100) <= HOTZONE_DROP_RATE) {
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@@ -151,17 +152,18 @@ public enum LootManager {
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int genRoll = new Random().nextInt(99) + 1;
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
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if (selectedRow == null)
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return null;
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int itemTableId = selectedRow.itemTableID;
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if(itemTables.containsKey(itemTableId) == false)
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if (itemTables.containsKey(itemTableId) == false)
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return null;
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//gets the 1-320 roll for this mob
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int roll2 = TableRoll(mob.level,inHotzone);
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int roll2 = TableRoll(mob.level, inHotzone);
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ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2);
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@@ -181,13 +183,16 @@ public enum LootManager {
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outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
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Enum.ItemType outType = outItem.getItemBase().getType();
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outItem.setIsID(true);
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if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) {
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if (outItem.getItemBase().isGlass() == false) {
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try {
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outItem = GeneratePrefix(mob, outItem, genTableID, genRoll, inHotzone);
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} catch (Exception e) {
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Logger.error("Failed to GeneratePrefix for item: " + outItem.getName());
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}
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try {
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outItem = GenerateSuffix(mob, outItem, genTableID, genRoll, inHotzone);
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} catch (Exception e) {
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@@ -206,23 +211,26 @@ public enum LootManager {
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if (prefixChanceRoll < prefixChance) {
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
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if(selectedRow == null)
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if (selectedRow == null)
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return inItem;
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ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable);
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if(prefixTable == null)
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if (prefixTable == null)
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return inItem;
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int prefixroll = ThreadLocalRandom.current().nextInt(99) + 1;
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if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) {
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ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID);
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if(prefixModTable == null)
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if (prefixModTable == null)
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return inItem;
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ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level, inHotzone));
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if(prefixMod == null)
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if (prefixMod == null)
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return inItem;
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if (prefixMod != null && prefixMod.action.length() > 0) {
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@@ -243,23 +251,27 @@ public enum LootManager {
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if (suffixChanceRoll < suffixChance) {
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GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
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if(selectedRow == null)
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if (selectedRow == null)
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return inItem;
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int suffixroll = ThreadLocalRandom.current().nextInt(99) + 1;
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ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable);
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if(suffixTable == null)
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if (suffixTable == null)
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return inItem;
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if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) {
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ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID);
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if(suffixModTable == null)
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if (suffixModTable == null)
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return inItem;
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ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level, inHotzone));
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if(suffixMod == null)
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if (suffixMod == null)
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return inItem;
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if (suffixMod != null && suffixMod.action.length() > 0) {
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@@ -282,12 +294,13 @@ public enum LootManager {
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if (max > 319)
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max = 319;
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int min = (int)(4.469 * mobLevel - 3.469);
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if(min < 70)
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int min = (int) (4.469 * mobLevel - 3.469);
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if (min < 70)
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min = 70;
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if(inHotzone){
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if (inHotzone)
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min += mobLevel;
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}
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int roll = ThreadLocalRandom.current().nextInt(max - min) + min;
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@@ -296,7 +309,7 @@ public enum LootManager {
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public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) {
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int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
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int chanceRoll = ThreadLocalRandom.current().nextInt(100);
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//early exit, failed to hit minimum chance roll
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@@ -327,9 +340,9 @@ public enum LootManager {
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MobLoot toAdd = getGenTableItem(tableID, mob, inHotzone);
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if (toAdd != null) {
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if (toAdd != null)
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mob.getCharItemManager().addItemToInventory(toAdd);
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}
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} catch (Exception e) {
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//TODO chase down loot generation error, affects roughly 2% of drops
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int i = 0;
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