max slots for rank adjustments

This commit is contained in:
2024-06-11 21:21:54 -05:00
parent 9a34b13c2e
commit aeb21c328e
2 changed files with 11 additions and 6 deletions
+6 -1
View File
@@ -520,7 +520,12 @@ public enum BuildingManager {
if (building.getBlueprintUUID() == 0) if (building.getBlueprintUUID() == 0)
return false; return false;
if (building.getBlueprint().getMaxSlots() == building.getHirelings().size()) int maxSlots = building.getBlueprint().getMaxSlots();
if(building.getBlueprint().getBuildingGroup() != null) {
building.getBlueprint().getSlotsForRank(building.getRank());
}
if (maxSlots == building.getHirelings().size())
return false; return false;
String pirateName = NPCManager.getPirateName(contract.getMobbaseID()); String pirateName = NPCManager.getPirateName(contract.getMobbaseID());
+5 -5
View File
@@ -327,20 +327,20 @@ public class Blueprint {
break; break;
case 3: case 3:
case 4: case 4:
case 5:
case 6:
availableSlots = 2; availableSlots = 2;
break; break;
case 5:
case 6:
case 7: case 7:
availableSlots = 3;
break;
case 8: case 8:
availableSlots = 1; availableSlots = 3;
break; break;
default: default:
availableSlots = 0; availableSlots = 0;
break; break;
} }
if(this.buildingGroup != null && this.buildingGroup.equals(BuildingGroup.TOL))
availableSlots += 1;
return availableSlots; return availableSlots;
} }