Added random city grid patrol point for guards with no barracks patrol points assigned
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@@ -193,10 +193,12 @@ public class MobileFSM {
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}
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if (MovementUtilities.canMove(mob)) {
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//get the next index of the patrol point from the patrolPoints list
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if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) {
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if(mob.patrolPoints.isEmpty()) {
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mob.destination = randomGuardPatrolPoint(mob);
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} else if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) {
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mob.lastPatrolPointIndex = 0;
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
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}
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
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MovementUtilities.aiMove(mob, mob.destination, true);
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mob.lastPatrolPointIndex += 1;
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
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@@ -617,4 +619,10 @@ public class MobileFSM {
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return !mob.getGuild().getAllyList().contains(target.getGuild()) || !mob.getGuild().getAllyList().contains(target.getGuild().getNation());
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return false;
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}
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public static Vector3fImmutable randomGuardPatrolPoint(Mob mob){
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float xPoint = ThreadLocalRandom.current().nextInt(1200) - 600;
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float zPoint = ThreadLocalRandom.current().nextInt(1200) - 600;
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Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc();
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return new Vector3fImmutable(TreePos.x + xPoint,TreePos.y,TreePos.z + zPoint);
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}
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}
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