use calculated value son PC for combat stats
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@@ -546,6 +546,8 @@ public enum CombatManager {
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return;
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if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
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PlayerCharacter pc = (PlayerCharacter) ac;
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pc.combatStats.calculateATR(true);
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pc.combatStats.calculateATR(false);
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if (mainHand) {
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atr = pc.combatStats.atrHandOne;
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minDamage = pc.combatStats.minDamageHandOne;
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@@ -659,6 +661,7 @@ public enum CombatManager {
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} else {
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AbstractCharacter tar = (AbstractCharacter) target;
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if(tar.getObjectType().equals(GameObjectType.PlayerCharacter)){
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((PlayerCharacter)tar).combatStats.calculateDefense();
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defense = ((PlayerCharacter)tar).combatStats.defense;
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}else {
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defense = tar.getDefenseRating();
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@@ -671,7 +674,7 @@ public enum CombatManager {
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//Get hit chance
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//int chance;
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float dif = atr - defense;
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//float dif = atr - defense;
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//if (dif > 100)
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// chance = 94;
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@@ -148,7 +148,9 @@ public class CombatUtilities {
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}
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switch (target.getObjectType()) {
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case PlayerCharacter:
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defense = ((AbstractCharacter) target).getDefenseRating();
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PlayerCharacter pc = (PlayerCharacter)target;
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pc.combatStats.calculateDefense();
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defense = pc.combatStats.defense;
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break;
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case Mob:
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@@ -42,51 +42,61 @@ public class PlayerCombatStats {
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public void update() {
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try {
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this.calculateATR(true);
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this.owner.atrHandOne = (int) this.atrHandOne;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateATR(false);
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this.owner.atrHandTwo = (int) this.atrHandTwo;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateMin(true);
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this.owner.minDamageHandOne = this.minDamageHandOne;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateMin(false);
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this.owner.minDamageHandTwo = this.minDamageHandTwo;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateMax(true);
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this.owner.maxDamageHandOne = this.maxDamageHandOne;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateMax(false);
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this.owner.maxDamageHandTwo = this.maxDamageHandTwo;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateAttackSpeed(true);
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this.owner.speedHandOne = this.attackSpeedHandOne;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateAttackSpeed(false);
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this.owner.speedHandTwo = this.attackSpeedHandTwo;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateAttackRange(true);
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this.owner.rangeHandOne = this.rangeHandOne;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
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}
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try {
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this.calculateAttackRange(false);
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this.owner.rangeHandTwo = this.rangeHandTwo;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
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}
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@@ -97,9 +107,11 @@ public class PlayerCombatStats {
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//}
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try {
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this.calculateDefense();
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this.owner.defenseRating = this.defense;
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} catch (Exception e) {
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//Logger.error("FAILED TO CALCULATE Defense FOR: " + this.owner.getObjectUUID());
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}
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}
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public void calculateATR(boolean mainHand) {
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