Using LootManager for forge scaling.

This commit is contained in:
2023-08-07 13:53:16 -04:00
parent a5ab912ffa
commit b05c4a91e5
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -261,7 +261,7 @@ public enum LootManager {
return inItem;
}
private static int TableRoll(int mobLevel, Boolean inHotzone) {
public static int TableRoll(int mobLevel, Boolean inHotzone) {
if (mobLevel > 65)
mobLevel = 65;
+2 -2
View File
@@ -710,7 +710,7 @@ public class ItemFactory {
if (rollPrefix < 80) {
int randomPrefix = getAdjustedRollForNPC((int) calculatedMobLevel, prefixTypeTable.minRoll, prefixTypeTable.maxRoll);
int randomPrefix = LootManager.TableRoll((int) calculatedMobLevel, false);
prefixEntry = ModTableEntry.rollTable(prefixTypeTable.modTableID, randomPrefix);
if (prefixEntry != null)
@@ -722,7 +722,7 @@ public class ItemFactory {
if (rollSuffix < 80) {
int randomSuffix = getAdjustedRollForNPC((int) calculatedMobLevel, suffixTypeTable.minRoll, suffixTypeTable.maxRoll);
int randomSuffix = LootManager.TableRoll((int) calculatedMobLevel, false);
suffixEntry = ModTableEntry.rollTable(suffixTypeTable.modTableID, randomSuffix);
if (suffixEntry != null)