Using LootManager for forge scaling.
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@@ -261,7 +261,7 @@ public enum LootManager {
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return inItem;
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}
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private static int TableRoll(int mobLevel, Boolean inHotzone) {
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public static int TableRoll(int mobLevel, Boolean inHotzone) {
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if (mobLevel > 65)
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mobLevel = 65;
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@@ -710,7 +710,7 @@ public class ItemFactory {
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if (rollPrefix < 80) {
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int randomPrefix = getAdjustedRollForNPC((int) calculatedMobLevel, prefixTypeTable.minRoll, prefixTypeTable.maxRoll);
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int randomPrefix = LootManager.TableRoll((int) calculatedMobLevel, false);
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prefixEntry = ModTableEntry.rollTable(prefixTypeTable.modTableID, randomPrefix);
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if (prefixEntry != null)
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@@ -722,7 +722,7 @@ public class ItemFactory {
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if (rollSuffix < 80) {
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int randomSuffix = getAdjustedRollForNPC((int) calculatedMobLevel, suffixTypeTable.minRoll, suffixTypeTable.maxRoll);
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int randomSuffix = LootManager.TableRoll((int) calculatedMobLevel, false);
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suffixEntry = ModTableEntry.rollTable(suffixTypeTable.modTableID, randomSuffix);
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if (suffixEntry != null)
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