delete AI Players
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@@ -1,74 +0,0 @@
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package engine.AiPlayers;
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import engine.Enum;
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import engine.InterestManagement.InterestManager;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.LootManager;
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import engine.math.Vector3fImmutable;
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import engine.net.client.msg.VendorDialogMsg;
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import engine.objects.*;
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import java.sql.ResultSet;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import java.util.concurrent.ThreadLocalRandom;
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public class AiPlayer {
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public Mob emulated;
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//randomized constructor
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//creates a random AI player to start at level 10 and progress throughout the game world
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public AiPlayer(){
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Mob emu = generateRandomPlayer();
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if(emu != null)
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this.emulated = emu;
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}
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public static Mob generateRandomPlayer(){
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Race race = AiPlayerManager.getRandomRace();
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if(race == null)
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return null;
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BaseClass baseClass = null;
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List<BaseClass> validClasses = race.getValidBaseClasses();
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if (!validClasses.isEmpty()) {
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Random random = new Random();
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baseClass = validClasses.get(random.nextInt(validClasses.size()));
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// Use randomClass here
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}
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if(baseClass == null)
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return null;
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City hamlet = AiPlayerManager.getRandomHamlet();
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Vector3fImmutable loc = Vector3fImmutable.getRandomPointOnCircle(hamlet.getTOL().loc,30);
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Mob guard = Mob.createStrongholdMob(race.getRaceRuneID(), loc, Guild.getErrantGuild(),true,hamlet.getParent(),null,0, AiPlayerManager.generateFirstName(),10);
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if(guard != null){
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guard.parentZone = hamlet.getParent();
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guard.bindLoc = loc;
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guard.setLoc(loc);
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guard.StrongholdGuardian = true;
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guard.runAfterLoad();
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guard.setLevel((short)10);
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guard.spawnTime = 1000000000;
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guard.setFirstName(AiPlayerManager.generateFirstName());
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guard.setLastName("Ai Player");
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InterestManager.setObjectDirty(guard);
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WorldGrid.addObject(guard,loc.x,loc.z);
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WorldGrid.updateObject(guard);
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guard.mobPowers.clear();
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}
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return guard;
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}
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public void update(){
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this.emulated.update(true);
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}
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}
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@@ -1,71 +0,0 @@
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package engine.AiPlayers;
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import engine.objects.City;
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import engine.objects.Mob;
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import engine.objects.Race;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Random;
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import java.util.concurrent.ThreadLocalRandom;
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public class AiPlayerManager {
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public static ArrayList<AiPlayer> AiPlayers = new ArrayList<>();
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public static int totalPlayers = 100;
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private static final List<String> GENDER_NEUTRAL_NAMES = Arrays.asList(
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"Alex", "Andy", "Avery", "Bailey", "Blake", "Cameron", "Casey", "Charlie", "Dakota", "Dallas",
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"Devin", "Drew", "Elliot", "Emerson", "Finley", "Frankie", "Gray", "Harley", "Hayden", "Hunter",
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"Jackie", "Jamie", "Jay", "Jessie", "Jordan", "Jules", "Kai", "Keegan", "Kendall", "Lane",
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"Leighton", "Lennon", "Lennox", "Logan", "Mackenzie", "Marley", "Mason", "Micah", "Morgan", "Nico",
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"Noel", "Oakley", "Parker", "Payton", "Phoenix", "Quinn", "Reagan", "Reese", "Remy", "Riley",
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"River", "Robin", "Rowan", "Rory", "Ryan", "Sage", "Sam", "Sawyer", "Shay", "Shiloh",
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"Sky", "Skyler", "Spencer", "Stevie", "Sydney", "Tatum", "Taylor", "Toby", "Toni", "Tyler",
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"Val", "Wesley", "Winter", "Zephyr", "Arden", "Aspen", "Blaine", "Briar", "Brook", "Camdyn",
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"Chandler", "Corey", "Denver", "Devon", "Eden", "Ellis", "Emory", "Ever", "Everest", "Fallon",
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"Flynn", "Indigo", "Justice", "Karter", "Kyrie", "Lex", "Lyric", "Monroe", "Peyton", "Sterling"
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);
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private static final int[] hamletIds = {36105, 36245, 36423, 36562, 36661, 39049};
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private static final Random RANDOM = new Random();
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public static void init(){
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while(AiPlayers.size() < totalPlayers){
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try {
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AiPlayer aiPlayer = new AiPlayer();
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if (aiPlayer != null) {
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if (aiPlayer.emulated != null) {
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AiPlayers.add(aiPlayer);
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}
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}
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}catch(Exception e){
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Logger.error(e);
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}
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}
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}
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public static String generateFirstName(){
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return GENDER_NEUTRAL_NAMES.get(RANDOM.nextInt(GENDER_NEUTRAL_NAMES.size()));
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}
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public static Race getRandomRace(){
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int RaceId = ThreadLocalRandom.current().nextInt(1999,2029);
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while (RaceId == 2020 || RaceId == 2021 || RaceId == 2018 || RaceId == 2019){
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RaceId = ThreadLocalRandom.current().nextInt(1999,2029);
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}
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Race race = Race.getRace(RaceId);
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return race;
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}
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public static City getRandomHamlet() {
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return City.getCity(hamletIds[RANDOM.nextInt(hamletIds.length)]);
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}
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public static void runAi(Mob mob){
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}
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}
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@@ -1,6 +1,5 @@
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package engine.mobileAI.Threads;
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import engine.AiPlayers.AiPlayerManager;
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import engine.gameManager.ConfigManager;
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import engine.mobileAI.MobAI;
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import engine.gameManager.ZoneManager;
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@@ -34,11 +33,7 @@ public class MobAIThread implements Runnable{
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for (Mob mob : zone.zoneMobSet) {
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try {
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if (mob != null) {
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if(mob.StrongholdGuardian){
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AiPlayerManager.runAi(mob);
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}else {
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MobAI.DetermineAction(mob);
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}
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MobAI.DetermineAction(mob);
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}
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} catch (Exception e) {
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Logger.error("Error processing Mob [Name: {}, UUID: {}]", mob.getName(), mob.getObjectUUID(), e);
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@@ -9,7 +9,6 @@
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package engine.server.world;
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import engine.AiPlayers.AiPlayerManager;
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import engine.Enum;
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import engine.Enum.BuildingGroup;
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import engine.Enum.DispatchChannel;
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@@ -515,9 +514,6 @@ public class WorldServer {
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Logger.info("Running garbage collection...");
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System.gc();
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Logger.info("Spawning AI Players...");
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AiPlayerManager.init();
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Logger.info("Starting Bane Thread");
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BaneThread.startBaneThread();
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@@ -9,8 +9,6 @@
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package engine.workthreads;
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import engine.AiPlayers.AiPlayer;
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import engine.AiPlayers.AiPlayerManager;
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import engine.Enum;
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import engine.gameManager.SessionManager;
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import engine.gameManager.SimulationManager;
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@@ -37,11 +35,6 @@ public class UpdateThread implements Runnable {
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player.update(true);
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}
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}
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for(AiPlayer player : AiPlayerManager.AiPlayers){
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if (player != null) {
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player.update();
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}
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}
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} catch (Exception e) {
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Logger.error("UPDATE ERROR",e);
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}
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