@ -57,6 +57,8 @@ public final class Bane {
				@@ -57,6 +57,8 @@ public final class Bane {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Internal cache for banes
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    private  ActivateBaneJob  activateBaneJob ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  ArrayList < PlayerCharacter >  affected_players ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    / * *   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					     *  ResultSet  Constructor   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					     * /   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -694,6 +696,9 @@ public final class Bane {
				@@ -694,6 +696,9 @@ public final class Bane {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                toUnprotect . setProtectionState ( ProtectionState . NONE ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        for ( PlayerCharacter  affected  :  this . affected_players )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            affected . ZergMultiplier  =  1 . 0f ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  boolean  isErrant ( )  {   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -736,6 +741,8 @@ public final class Bane {
				@@ -736,6 +741,8 @@ public final class Bane {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if ( city  = =  null )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            return ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if ( this . affected_players  = =  null )   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            this . affected_players  =  new  ArrayList < > ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        city . onEnter ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        ArrayList < Integer >  attackers  =  new  ArrayList < > ( ) ;   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -779,18 +786,24 @@ public final class Bane {
				@@ -779,18 +786,24 @@ public final class Bane {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        float  defenderMultiplier  =  ZergManager . getCurrentMultiplier ( defenderSize , this . capSize ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        for ( int  uuid  :  attackers ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            PlayerCharacter  player  =  PlayerCharacter . getPlayerCharacter ( uuid ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if ( inSiegeRange . contains ( player ) )   //player is still physically here, needs updated multiplier
  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if ( inSiegeRange . contains ( player ) )  {   //player is still physically here, needs updated multiplier
  
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                player . ZergMultiplier  =  attackerMultiplier ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            else   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                this . affected_players . add ( player ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            } else  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                player . ZergMultiplier  =  1 . 0f ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                this . affected_players . add ( player ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        for ( int  uuid  :  defenders ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            PlayerCharacter  player  =  PlayerCharacter . getPlayerCharacter ( uuid ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if ( inSiegeRange . contains ( player ) )  //player is still physically here, needs updated multiplier
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                player . ZergMultiplier  =  defenderMultiplier ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            else   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            if ( inSiegeRange . contains ( player ) )  {  //player is still physically here, needs updated multiplier
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                player . ZergMultiplier  =  attackerMultiplier ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                this . affected_players . add ( player ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            } else  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                player . ZergMultiplier  =  1 . 0f ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                this . affected_players . add ( player ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }