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					@ -57,6 +57,8 @@ public final class Bane { | 
				
			
			
		
	
		
		
			
				
					
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					    // Internal cache for banes
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					    // Internal cache for banes
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					    private ActivateBaneJob activateBaneJob; | 
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					    private ActivateBaneJob activateBaneJob; | 
				
			
			
		
	
		
		
			
				
					
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					    public ArrayList<PlayerCharacter> affected_players; | 
				
			
			
		
	
		
		
			
				
					
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					    /** | 
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					    /** | 
				
			
			
		
	
		
		
			
				
					
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					     * ResultSet Constructor | 
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					     * ResultSet Constructor | 
				
			
			
		
	
		
		
			
				
					
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					     */ | 
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					     */ | 
				
			
			
		
	
	
		
		
			
				
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					@ -694,6 +696,9 @@ public final class Bane { | 
				
			
			
		
	
		
		
			
				
					
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					                toUnprotect.setProtectionState(ProtectionState.NONE); | 
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					                toUnprotect.setProtectionState(ProtectionState.NONE); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        for(PlayerCharacter affected : this.affected_players) | 
				
			
			
		
	
		
		
			
				
					
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					            affected.ZergMultiplier = 1.0f; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public boolean isErrant() { | 
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					    public boolean isErrant() { | 
				
			
			
		
	
	
		
		
			
				
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					@ -736,6 +741,8 @@ public final class Bane { | 
				
			
			
		
	
		
		
			
				
					
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					        if(city == null) | 
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					        if(city == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        if(this.affected_players == null) | 
				
			
			
		
	
		
		
			
				
					
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					            this.affected_players = new ArrayList<>(); | 
				
			
			
		
	
		
		
			
				
					
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					        city.onEnter(); | 
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					        city.onEnter(); | 
				
			
			
		
	
		
		
			
				
					
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					        ArrayList<Integer> attackers = new ArrayList<>(); | 
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					        ArrayList<Integer> attackers = new ArrayList<>(); | 
				
			
			
		
	
	
		
		
			
				
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					@ -779,18 +786,24 @@ public final class Bane { | 
				
			
			
		
	
		
		
			
				
					
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					        float defenderMultiplier = ZergManager.getCurrentMultiplier(defenderSize,this.capSize); | 
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					        float defenderMultiplier = ZergManager.getCurrentMultiplier(defenderSize,this.capSize); | 
				
			
			
		
	
		
		
			
				
					
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					        for(int uuid : attackers){ | 
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					        for(int uuid : attackers){ | 
				
			
			
		
	
		
		
			
				
					
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					            PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid); | 
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					            PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid); | 
				
			
			
		
	
		
		
			
				
					
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					            if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
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					            if(inSiegeRange.contains(player)) { //player is still physically here, needs updated multiplier
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					                player.ZergMultiplier = attackerMultiplier; | 
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					                player.ZergMultiplier = attackerMultiplier; | 
				
			
			
		
	
		
		
			
				
					
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					            else | 
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					                this.affected_players.add(player); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					            }else { | 
				
			
			
		
	
		
		
			
				
					
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					                player.ZergMultiplier = 1.0f; | 
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					                player.ZergMultiplier = 1.0f; | 
				
			
			
		
	
		
		
			
				
					
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					                this.affected_players.add(player); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        for(int uuid : defenders){ | 
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					        for(int uuid : defenders){ | 
				
			
			
		
	
		
		
			
				
					
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					            PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid); | 
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					            PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid); | 
				
			
			
		
	
		
		
			
				
					
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					            if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
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					            if(inSiegeRange.contains(player)) { //player is still physically here, needs updated multiplier
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					                player.ZergMultiplier = defenderMultiplier; | 
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					                player.ZergMultiplier = attackerMultiplier; | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					            else | 
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					                this.affected_players.add(player); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					            }else { | 
				
			
			
		
	
		
		
			
				
					
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					                player.ZergMultiplier = 1.0f; | 
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					                player.ZergMultiplier = 1.0f; | 
				
			
			
		
	
		
		
			
				
					
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					                this.affected_players.add(player); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
	
		
		
			
				
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