PlayerCombatStats proper stance calculations
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@@ -83,10 +83,13 @@ public class PlayerCombatStats {
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float stanceValue = 0.0f;
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for(String effID : this.owner.effects.keySet()){
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if(effID.contains("STC")){
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if(effID.contains("Stance")){
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for(AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()){
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if(mod.modType.equals(Enum.ModType.AttackDelay)){
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stanceValue = mod.getPercentMod() * 0.01f; // account for weapon prefix and suffix mods
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if(mod.modType.equals(Enum.ModType.OCV)){
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float percent = mod.getPercentMod();
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int trains = this.owner.effects.get(effID).getTrains();
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float modValue = percent + (trains * mod.getRamp());
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stanceValue += modValue * 0.01f;
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}
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}
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}
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@@ -407,7 +410,10 @@ public class PlayerCombatStats {
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if (this.owner.effects != null) {
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for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
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if (mod.modType.equals(Enum.ModType.DCV)) {
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stanceValue = mod.getPercentMod() * 0.01f; // account for weapon prefix and suffix mods
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float percent = mod.getPercentMod();
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int trains = this.owner.effects.get(effID).getTrains();
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float modValue = percent + (trains * mod.getRamp());
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stanceValue += modValue * 0.01f;
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}
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}
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}
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