mobs don't go home while in combat range
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@@ -486,6 +486,9 @@ public class MobileFSM {
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AttackTarget(mob, mob.getCombatTarget());
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AttackTarget(mob, mob.getCombatTarget());
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}
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}
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private static void CheckToSendMobHome(Mob mob) {
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private static void CheckToSendMobHome(Mob mob) {
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if(CombatUtilities.inRangeToAttack(mob, mob.getCombatTarget()) == true){
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return;
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}
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if (mob.isPlayerGuard() && !mob.despawned) {
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if (mob.isPlayerGuard() && !mob.despawned) {
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City current = ZoneManager.getCityAtLocation(mob.getLoc());
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City current = ZoneManager.getCityAtLocation(mob.getLoc());
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if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) {
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if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) {
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