|  |  |  | @ -373,9 +373,11 @@ public class MobileFSM {@@ -373,9 +373,11 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |             CheckForRespawn(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) { | 
			
		
	
		
			
				
					|  |  |  |  |             //no players loaded, no need to proceed
 | 
			
		
	
		
			
				
					|  |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (mob.isCombat() && mob.getCombatTarget() == null) { | 
			
		
	
		
			
				
					|  |  |  |  |             mob.setCombat(false); | 
			
		
	
		
			
				
					|  |  |  |  |             UpdateStateMsg rwss = new UpdateStateMsg(); | 
			
		
	
	
		
			
				
					|  |  |  | @ -402,6 +404,9 @@ public class MobileFSM {@@ -402,6 +404,9 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //if(mob.getTimestamps().containsKey("LOCATIONSYNC") == false){
 | 
			
		
	
		
			
				
					|  |  |  |  |         //    mob.getTimestamps().put("LOCATIONSYNC",System.currentTimeMillis());
 | 
			
		
	
		
			
				
					|  |  |  |  |         //}
 | 
			
		
	
		
			
				
					|  |  |  |  |         switch (mob.BehaviourType) { | 
			
		
	
		
			
				
					|  |  |  |  |             case GuardCaptain: | 
			
		
	
		
			
				
					|  |  |  |  |                 GuardCaptainLogic(mob); | 
			
		
	
	
		
			
				
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