Refresh mine when destroyed.
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@@ -523,7 +523,8 @@ try{
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Logger.debug( "Null mine building " + this.getObjectUUID() +". Unable to Load Building with UID " +this.buildingID);
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Logger.debug( "Null mine building " + this.getObjectUUID() +". Unable to Load Building with UID " +this.buildingID);
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return;
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return;
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}
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}
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WorldGrid.updateObject(mineBuilding);
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mineBuilding.refresh(false);
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// remove hirelings
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// remove hirelings
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