Ruins or SDR driven by config.
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@@ -879,14 +879,11 @@ public class PlayerCharacter extends AbstractCharacter {
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//handle rented room binds.
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if (bindBuilding == null){
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bindLocation = Enum.Ruins.getRandomRuin().getLocation();
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return bindLocation;
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}
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bindLocation = BuildingManager.GetBindLocationForBuilding(bindBuilding);
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if (bindLocation == null)
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