Ruins or SDR driven by config.

This commit is contained in:
2023-06-27 16:45:47 -04:00
parent 9cd3cdf3a3
commit b383aab556
3 changed files with 12 additions and 4 deletions
+8 -1
View File
@@ -9,6 +9,7 @@
package engine;
import ch.claude_martin.enumbitset.EnumBitSetHelper;
import engine.gameManager.ConfigManager;
import engine.gameManager.PowersManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector2f;
@@ -433,7 +434,13 @@ public class Enum {
Zone ruinZone;
Vector3fImmutable spawnLocation;
ruinZone = ZoneManager.getZoneByUUID(this.zoneUUID);
// Send to SDR if so configured
if (ConfigManager.MB_USE_RUINS.getValue().equalsIgnoreCase("true"))
ruinZone = ZoneManager.getZoneByUUID(this.zoneUUID);
else
ruinZone = ZoneManager.getZoneByName("Sea Dog's Rest");
spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc(), 30);
return spawnLocation;
+4
View File
@@ -144,6 +144,10 @@ public enum ZoneManager {
return ZoneManager.zonesByID.get(zoneID);
}
public static Zone getZoneByName(final String zoneName) {
return ZoneManager.zonesByName.get(zoneName);
}
public static final Collection<Zone> getAllZones() {
return ZoneManager.zonesByUUID.values();
}
-3
View File
@@ -879,14 +879,11 @@ public class PlayerCharacter extends AbstractCharacter {
//handle rented room binds.
if (bindBuilding == null){
bindLocation = Enum.Ruins.getRandomRuin().getLocation();
return bindLocation;
}
bindLocation = BuildingManager.GetBindLocationForBuilding(bindBuilding);
if (bindLocation == null)