Ruins or SDR driven by config.
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@@ -9,6 +9,7 @@
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package engine;
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import ch.claude_martin.enumbitset.EnumBitSetHelper;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.PowersManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector2f;
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@@ -433,7 +434,13 @@ public class Enum {
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Zone ruinZone;
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Vector3fImmutable spawnLocation;
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ruinZone = ZoneManager.getZoneByUUID(this.zoneUUID);
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// Send to SDR if so configured
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if (ConfigManager.MB_USE_RUINS.getValue().equalsIgnoreCase("true"))
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ruinZone = ZoneManager.getZoneByUUID(this.zoneUUID);
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else
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ruinZone = ZoneManager.getZoneByName("Sea Dog's Rest");
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spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc(), 30);
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return spawnLocation;
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@@ -144,6 +144,10 @@ public enum ZoneManager {
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return ZoneManager.zonesByID.get(zoneID);
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}
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public static Zone getZoneByName(final String zoneName) {
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return ZoneManager.zonesByName.get(zoneName);
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}
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public static final Collection<Zone> getAllZones() {
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return ZoneManager.zonesByUUID.values();
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}
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@@ -879,14 +879,11 @@ public class PlayerCharacter extends AbstractCharacter {
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//handle rented room binds.
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if (bindBuilding == null){
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bindLocation = Enum.Ruins.getRandomRuin().getLocation();
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return bindLocation;
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}
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bindLocation = BuildingManager.GetBindLocationForBuilding(bindBuilding);
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if (bindLocation == null)
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