hate value reset when mob goes home
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@@ -505,6 +505,9 @@ public class MobileFSM {
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PowersBase recall = PowersManager.getPowerByToken(-1994153779);
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PowersManager.useMobPower(mob, mob, recall, 40);
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mob.setCombatTarget(null);
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for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
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PlayerCharacter.getFromCache((int)playerEntry.getKey()).setHateValue(0);
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}
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}
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}
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private static void chaseTarget(Mob mob) {
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