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					@ -1,7 +1,9 @@ | 
				
			
			
		
	
		
		
			
				
					
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					package engine.jobs; | 
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					package engine.jobs; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.gameManager.ZoneManager; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.job.AbstractScheduleJob; | 
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					import engine.job.AbstractScheduleJob; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.objects.Building; | 
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					import engine.objects.Building; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.objects.City; | 
				
			
			
		
	
		
		
			
				
					
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					import org.pmw.tinylog.Logger; | 
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					import org.pmw.tinylog.Logger; | 
				
			
			
		
	
		
		
			
				
					
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					/* | 
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					/* | 
				
			
			
		
	
	
		
		
			
				
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					@ -41,6 +43,18 @@ public class UpgradeBuildingJob extends AbstractScheduleJob { | 
				
			
			
		
	
		
		
			
				
					
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					        rankingBuilding.setRank(rankingBuilding.getRank() + 1); | 
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					        rankingBuilding.setRank(rankingBuilding.getRank() + 1); | 
				
			
			
		
	
		
		
			
				
					
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					        if(rankingBuilding.getBlueprint().isWallPiece()){ | 
				
			
			
		
	
		
		
			
				
					
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					            City cityObject = ZoneManager.getCityAtLocation(rankingBuilding.loc); | 
				
			
			
		
	
		
		
			
				
					
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					            if(cityObject.getTOL().getRank() == 8) { | 
				
			
			
		
	
		
		
			
				
					
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					                if (rankingBuilding.getBlueprint() != null && rankingBuilding.getBlueprint().getBuildingGroup() != null && rankingBuilding.getBlueprint().isWallPiece()) { | 
				
			
			
		
	
		
		
			
				
					
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					                    float currentHealthRatio = rankingBuilding.getCurrentHitpoints() / rankingBuilding.healthMax; | 
				
			
			
		
	
		
		
			
				
					
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					                    float newMax = rankingBuilding.healthMax * 1.1f; | 
				
			
			
		
	
		
		
			
				
					
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					                    rankingBuilding.setMaxHitPoints(newMax); | 
				
			
			
		
	
		
		
			
				
					
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					                    rankingBuilding.setHealth(rankingBuilding.healthMax * currentHealthRatio); | 
				
			
			
		
	
		
		
			
				
					
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					                } | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        // Reload the object
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					        // Reload the object
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