Last vestiges of old loot system removed.
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@@ -1,132 +0,0 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds;
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import engine.devcmd.AbstractDevCmd;
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import engine.objects.AbstractGameObject;
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import engine.objects.ItemBase;
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import engine.objects.LootTable;
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import engine.objects.PlayerCharacter;
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/**
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* @author Eighty
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*/
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public class MBDropCmd extends AbstractDevCmd {
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public MBDropCmd() {
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super("mbdrop");
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}
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@Override
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protected void _doCmd(PlayerCharacter pcSender, String[] args,
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AbstractGameObject target) {
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String newline = "\r\n ";
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if (args.length != 1) {
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this.sendUsage(pcSender);
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this.sendHelp(pcSender);
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return;
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}
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String output = "";
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switch (args[0].toLowerCase()) {
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case "clear":
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LootTable.contractCount = 0;
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LootTable.dropCount = 0;
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LootTable.glassCount = 0;
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LootTable.runeCount = 0;
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LootTable.rollCount = 0;
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LootTable.resourceCount = 0;
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LootTable.contractDroppedMap.clear();
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LootTable.glassDroppedMap.clear();
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LootTable.itemsDroppedMap.clear();
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LootTable.resourceDroppedMap.clear();
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LootTable.runeDroppedMap.clear();
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break;
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case "all":
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output = LootTable.dropCount + " items - ITEM NAME : DROP COUNT" + newline;
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for (ItemBase ib : LootTable.itemsDroppedMap.keySet()) {
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int dropCount = LootTable.itemsDroppedMap.get(ib);
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output += ib.getName() + " : " + dropCount + newline;
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}
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break;
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case "resource":
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output = LootTable.resourceCount + " Resources - ITEM NAME : DROP COUNT" + newline;
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for (ItemBase ib : LootTable.resourceDroppedMap.keySet()) {
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int dropCount = LootTable.resourceDroppedMap.get(ib);
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output += ib.getName() + " : " + dropCount + newline;
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}
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break;
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case "rune":
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output = LootTable.runeCount + " Runes - ITEM NAME : DROP COUNT" + newline;
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for (ItemBase ib : LootTable.runeDroppedMap.keySet()) {
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int dropCount = LootTable.runeDroppedMap.get(ib);
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output += ib.getName() + " : " + dropCount + newline;
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}
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break;
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case "contract":
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output = LootTable.contractCount + " Contracts - ITEM NAME : DROP COUNT" + newline;
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for (ItemBase ib : LootTable.contractDroppedMap.keySet()) {
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int dropCount = LootTable.contractDroppedMap.get(ib);
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output += ib.getName() + " : " + dropCount + newline;
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}
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break;
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case "glass":
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output = LootTable.glassCount + " Glass - ITEM NAME : DROP COUNT" + newline;
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for (ItemBase ib : LootTable.glassDroppedMap.keySet()) {
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int dropCount = LootTable.glassDroppedMap.get(ib);
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output += ib.getName() + " : " + dropCount + newline;
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}
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break;
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case "chance":
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float chance = (float) LootTable.dropCount / (float) LootTable.rollCount * 100;
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output = LootTable.dropCount + " out of " + LootTable.rollCount + " items Dropped. chance = " + chance + '%';
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break;
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default:
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this.sendUsage(pcSender);
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this.sendHelp(pcSender);
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return;
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}
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this.throwbackInfo(pcSender, output);
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}
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@Override
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protected String _getUsageString() {
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return "' /mbdrop all/resource/rune/contract/glass/chance/clear";
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}
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@Override
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protected String _getHelpString() {
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return "Lists drops for server since a reboot. All lists all items and drops. chance is the overall chance items drop from mobs on server. (not including Equipment)";
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}
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}
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